/* p.mech.move.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Mar 22 08:51:15 CET 1999 from mech.move.c */ #ifndef _P_MECH_MOVE_H #define _P_MECH_MOVE_H /* mech.move.c */ const char *LateralDesc(MECH * mech); void mech_lateral(dbref player, void *data, char *buffer); void mech_turnmode(dbref player, void *data, char *buffer); void mech_bootlegger(dbref player, void *data, char *buffer); void mech_eta(dbref player, void *data, char *buffer); float MechCargoMaxSpeed(MECH * mech, float mspeed); void mech_drop(dbref player, void *data, char *buffer); void mech_stand(dbref player, void *data, char *buffer); void mech_land(dbref player, void *data, char *buffer); void mech_heading(dbref player, void *data, char *buffer); void mech_turret(dbref player, void *data, char *buffer); void mech_rotatetorso(dbref player, void *data, char *buffer); void mech_speed(dbref player, void *data, char *buffer); void mech_vertical(dbref player, void *data, char *buffer); void mech_thrash(dbref player, void *data, char *buffer); void mech_jump(dbref player, void *data, char *buffer); void mech_hulldown(dbref player, void *data, char *buffer); #ifdef BT_MOVEMENT_MODES void mech_sprint(dbref player, void *data, char *buffer); void mech_evade(dbref player, void *data, char *buffer); void mech_dodge(dbref player, void *date, char *buffer); #endif int DropGetElevation(MECH * mech); void DropSetElevation(MECH * mech, int wantdrop); void LandMech(MECH * mech); void MechFloodsLoc(MECH * mech, int loc, int lev); void MechFloods(MECH * mech); void MechFalls(MECH * mech, int levels, int seemsg); int mechs_in_hex(MAP * map, int x, int y, int friendly, int team); void cause_damage(MECH * att, MECH * mech, int dam, int table); int domino_space_in_hex(MAP * map, MECH * me, int x, int y, int friendly, int mode, int cnt); int domino_space(MECH * mech, int mode); #endif /* _P_MECH_MOVE_H */