/* p.mech.c3.misc.h */ #ifndef _P_MECH_C3_MISC_H #define _P_MECH_C3_MISC_H MECH *getMechInTempNetwork(int wIdx, dbref * myNetwork, int networkSize); MECH *getOtherMechInNetwork(MECH * mech, int wIdx, int tCheckECM, int tCheckStarted, int tCheckUncon, int tIsC3); void buildTempNetwork(MECH * mech, dbref * myNetwork, int *networkSize, int tCheckECM, int tCheckStarted, int tCheckUncon, int tIsC3); void sendNetworkMessage(dbref player, MECH * mech, char *msg, int tIsC3); void showNetworkTargets(dbref player, MECH * mech, int tIsC3); void showNetworkData(dbref player, MECH * mech, int tIsC3); int mechSeenByNetwork(MECH * mech, MECH * mechTarget, int isC3); float findC3Range(MECH * mech, MECH * mechTarget, float realRange, dbref * c3Ref, int tIsC3); float findC3RangeWithNetwork(MECH * mech, MECH * mechTarget, float realRange, dbref * myNetwork, int networkSize, dbref * c3Ref); void debugC3(char *msg); #endif