btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
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btmux/game/maps/.svn/prop-base/
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btmux/game/maps/.svn/text-base/
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btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
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btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
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btmux/src/.svn/prop-base/
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btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
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/*
   p.mech.tech.damages.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:32:59 CET 1999 from mech.tech.damages.c */

#ifndef _P_MECH_TECH_DAMAGES_H
#define _P_MECH_TECH_DAMAGES_H

/* mech.tech.damages.c */
void make_scrap_table(MECH * mech);
void make_damage_table(MECH * mech);
int is_under_repair(MECH * mech, int i);
char *damages_func(MECH * mech);
void show_mechs_damage(dbref player, void *data, char *buffer);
void tech_fix(dbref player, void *data, char *buffer);

#endif				/* _P_MECH_TECH_DAMAGES_H */