btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
Name             { Transport }
Reference        { DS.Reliant }
Type             { Spheroid_DropShip }
Move_Type        { Fly }
Tons             { 5000 }
Comment          { Saved by: Spectre(#4628) at Mon Feb 19 08:21:02 2001 }
Tac_Range        { 30 }
LRS_Range        { 60 }
Scan_Range       { 30 }
Computer         { 3 }
Heat_Sinks       { 90 }
Mech_BV          { 0 }
Cargo_Space      { 0 }
Fuel             { 8000 }
Max_Speed        { 86.00 }
Front_Right_Side
  Armor            { 200 }
  Internals        { 15 }
Front_Left_Side
  Armor            { 200 }
  Internals        { 15 }
Rear_Left_Side
  Armor            { 200 }
  Internals        { 15 }
Rear_Right_Side
  Armor            { 200 }
  Internals        { 15 }
Aft
  Armor            { 200 }
  Internals        { 15 }
    CRIT_1		  { IS.MediumLaser - - 0 }
    CRIT_2		  { IS.MediumLaser - - 0 }
Nose
  Armor            { 200 }
  Internals        { 15 }
    CRIT_1		  { DSMechDoor - - 3 }
    CRIT_2		  { IS.LargeLaser - - 0 }