/* p.map.weather.h */ #ifndef _P_MAP_WEATHER_H #define _P_MAP_WEATHER_H /* map.weather.c */ int validateWeatherConditions(int curConditions); int calcWeatherEffects(MAP * map); int calcWeatherGunEffects(MAP * map, int weapindx); int calcWeatherPilotEffects(MECH * mech); void setWeatherHeatEffects(MAP * map, MECH * mech); void meltSnowAndIce(MAP * map, int x, int y, int depth, int emit, int makeSteam); void growSnow(MAP * map, int lowDepth, int highDepth); #endif /* _P_MAP_WEATHER_H */