btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/*
   p.mech.events.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:32:48 CET 1999 from mech.events.c */

#ifndef _P_MECH_EVENTS_H
#define _P_MECH_EVENTS_H

/* mech.events.c */
void mech_standfail_event(MUXEVENT * e);
void mech_fall_event(MUXEVENT * e);
void mech_lock_event(MUXEVENT * e);
void mech_stabilizing_event(MUXEVENT * e);
void mech_jump_event(MUXEVENT * e);
void mech_recovery_event(MUXEVENT * e);
void mech_recycle_event(MUXEVENT * e);
void ProlongUncon(MECH * mech, int len);
void MaybeRecycle(MECH * mech, int wticks);
void mech_lateral_event(MUXEVENT * e);
void mech_move_event(MUXEVENT * e);
void mech_stand_event(MUXEVENT * e);
void mech_plos_event(MUXEVENT * e);
void aero_move_event(MUXEVENT * e);
void very_fake_func(MUXEVENT * e);
void mech_crewstun_event(MUXEVENT * e);
void unstun_crew_event(MUXEVENT * e);
void mech_unjam_ammo_event(MUXEVENT * objEvent);
void check_stagger_event(MUXEVENT * event);
#ifdef BT_MOVEMENT_MODES
void mech_movemode_event(MUXEVENT * e);
#endif
int calcStaggerBTHMod(MECH * mech);

#endif				/* _P_MECH_EVENTS_H */