btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/* p.mech.combat.misc.h */

#ifndef _P_MECH_COMBAT_MISC_H
#define _P_MECH_COMBAT_MISC_H

void decrement_ammunition(MECH * mech, int weapindx, int section,
    int critical, int ammoLoc, int ammoCrit, int ammoLoc1, int ammoCrit1,
    int wGattlingShots);
void mech_ammowarn_event(MUXEVENT * e);
void ammo_expedinture_check(MECH * mech, int weapindx, int ns);
void heat_effect(MECH * mech, MECH * tempMech, int heatdam,
    int fromInferno);
void Inferno_Hit(MECH * mech, MECH * hitMech, int missiles, int LOS);
void KillMechContentsIfIC(dbref aRef);
void DestroyMech(MECH * target, MECH * mech, int bc);
char *short_hextarget(MECH * mech);

#endif				/* _P_MECH_COMBAT_MISC_H */