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btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
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btmux/game/logs/.svn/
btmux/game/maps/
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btmux/game/mechs/
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btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
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btmux/misc/.svn/text-base/
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btmux/python/
btmux/python/.svn/
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btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
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/*
   p.map.conditions.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:32:42 CET 1999 from map.conditions.c */

#ifndef _P_MAP_CONDITIONS_H
#define _P_MAP_CONDITIONS_H

/* map.conditions.c */
void alter_conditions(MAP * map);
void map_setconditions(dbref player, MAP * map, char *buffer);
void UpdateConditions(MECH * mech, MAP * map);
void DestroyParts(MECH * attacker, MECH * wounded, int hitloc, int breach,
    int IsDisable);
int BreachLoc(MECH * attacker, MECH * mech, int hitloc);
int PossiblyBreach(MECH * attacker, MECH * mech, int hitloc);

#endif				/* _P_MAP_CONDITIONS_H */