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btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
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btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
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btmux/game/mechs/
btmux/game/mechs/.svn/
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btmux/game/mechs/.svn/props/
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btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
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btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
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/*
   p.pcombat.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:33:04 CET 1999 from pcombat.c */

#ifndef _P_PCOMBAT_H
#define _P_PCOMBAT_H

/* pcombat.c */
int pc_to_dam_conversion(MECH * target, int weapindx, int dam);
int dam_to_pc_conversion(MECH * target, int weapindx, int dam);
int armor_effect(MECH * wounded, int cause, int hitloc, int intDamage,
    int id);

#endif				/* _P_PCOMBAT_H */