btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/*
   p.glue.scode.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Mon Feb 22 14:59:38 CET 1999 from glue.scode.c */

#ifndef _P_GLUE_SCODE_H
#define _P_GLUE_SCODE_H

/* glue.scode.c */
char *mechIDfunc(int mode, MECH * mech);
char *mechTypefunc(int mode, MECH * mech, char *arg);
char *mechMovefunc(int mode, MECH * mech, char *arg);
char *mechTechTimefunc(int mode, MECH * mech);
void apply_mechDamage(MECH * omech, char *buf);
char *mechDamagefunc(int mode, MECH * mech, char *arg);
char *mechCentBearingfunc(int mode, MECH * mech, char *arg);
char *mechCentDistfunc(int mode, MECH * mech, char *arg);
void fun_btsetxcodevalue(char *buff, char **bufc, dbref player,
    dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs);
void fun_btgetxcodevalue(char *buff, char **bufc, dbref player,
    dbref cause, char *fargs[], int nfargs, char *cargs[], int ncargs);
void set_xcodestuff(dbref player, void *data, char *buffer);
void list_xcodestuff(dbref player, void *data, char *buffer);
void fun_btunderrepair(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);
void fun_btstores(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);
void fun_btmapterr(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);
void fun_btmapelev(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);
void list_xcodevalues(dbref player);
void fun_btdesignex(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);
void fun_btdamages(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);
void fun_btcritstatus(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);
void fun_btarmorstatus(char *buff, char **bufc, dbref player, dbref cause,
    char *fargs[], int nfargs, char *cargs[], int ncargs);

#endif				/* _P_GLUE_SCODE_H */