/* p.mech.tech.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:32:58 CET 1999 from mech.tech.c */ #ifndef _P_MECH_TECH_H #define _P_MECH_TECH_H /* mech.tech.c */ int game_lag(void); int game_lag_time(int i); int tech_roll(dbref player, MECH * mech, int diff); int tech_weapon_roll(dbref player, MECH * mech, int diff); void tech_status(dbref player, time_t dat); int tech_addtechtime(dbref player, int time); int tech_parsepart_advanced(MECH * mech, char *buffer, int *loc, int *pos, int *extra, int allowrear); int tech_parsepart(MECH * mech, char *buffer, int *loc, int *pos, int *extra); int tech_parsegun(MECH * mech, char *buffer, int *loc, int *pos, int *brand); int figure_latest_tech_event(MECH * mech); #endif /* _P_MECH_TECH_H */