/* p.mech.c3i.h */ #ifndef _P_MECH_C3I_H #define _P_MECH_C3I_H void mech_c3i_join_leave(dbref player, void *data, char *buffer); void mech_c3i_message(dbref player, MECH * mech, char *buffer); void mech_c3i_targets(dbref player, MECH * mech, char *buffer); void mech_c3i_network(dbref player, MECH * mech, char *buffer); int getFreeC3iNetworkPos(MECH * mech, MECH * mechToAdd); void replicateC3iNetwork(MECH * mechSrc, MECH * mechDest); void validateC3iNetwork(MECH * mech); MECH *getOtherC3iMech(MECH * mech, int wIdx, int tCheckECM, int tCheckStarted, int tCheckUncon); void clearC3iNetwork(MECH * mech, int tClearFromOthers); void clearMechFromC3iNetwork(dbref refToClear, MECH * mech); void addMechToC3iNetwork(MECH * mech, MECH * mechToAdd); #endif