btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/*
   p.mech.c3i.h
*/

#ifndef _P_MECH_C3I_H
#define _P_MECH_C3I_H

void mech_c3i_join_leave(dbref player, void *data, char *buffer);
void mech_c3i_message(dbref player, MECH * mech, char *buffer);
void mech_c3i_targets(dbref player, MECH * mech, char *buffer);
void mech_c3i_network(dbref player, MECH * mech, char *buffer);
int getFreeC3iNetworkPos(MECH * mech, MECH * mechToAdd);
void replicateC3iNetwork(MECH * mechSrc, MECH * mechDest);
void validateC3iNetwork(MECH * mech);
MECH *getOtherC3iMech(MECH * mech, int wIdx, int tCheckECM,
    int tCheckStarted, int tCheckUncon);
void clearC3iNetwork(MECH * mech, int tClearFromOthers);
void clearMechFromC3iNetwork(dbref refToClear, MECH * mech);
void addMechToC3iNetwork(MECH * mech, MECH * mechToAdd);

#endif