/* p.bsuit.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Mar 22 08:51:11 CET 1999 from bsuit.c */ #ifndef _P_BSUIT_H #define _P_BSUIT_H /* bsuit.c */ char *GetBSuitName(MECH * mech); char *GetLCaseBSuitName(MECH * mech); void StartBSuitRecycle(MECH * mech, int time); void StopSwarming(MECH * mech, int intentional); int CountSwarmers(MECH * mech); MECH *findSwarmers(MECH * mech); void StopBSuitSwarmers(MAP * map, MECH * mech, int intentional); int IsMechSwarmed(MECH * mech); int IsMechMounted(MECH * mech); void BSuitMirrorSwarmedTarget(MAP * map, MECH * mech); int doBSuitCommonChecks(MECH * mech, dbref player); int CountBSuitMembers(MECH * mech); int FindBSuitTarget(dbref player, MECH * mech, MECH ** target, char *buffer); int doJettisonChecks(MECH * mech); void bsuit_swarm(dbref player, void *data, char *buffer); void bsuit_attackleg(dbref player, void *data, char *buffer); void bsuit_hide(dbref player, void *data, char *buffer); void JettisonPacks(dbref player, void *data, char *buffer); #endif /* _P_BSUIT_H */