/* p.mech.sensor.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Mar 22 10:40:21 CET 1999 from mech.sensor.c */ #ifndef _P_MECH_SENSOR_H #define _P_MECH_SENSOR_H /* mech.sensor.c */ int Sensor_ToHitBonus(MECH * mech, MECH * target, int flag, int maplight, float range, int wAmmoMode); int Sensor_CanSee(MECH * mech, MECH * target, int *flag, int arc, float range, int mapvis, int maplight, int cloudbase); int Sensor_ArcBaseChance(int type, int arc); int Sensor_DriverBaseChance(MECH * mech); int Sensor_Sees(MECH * mech, MECH * target, int f, int arc, float range, int snum, int chance_divisor, int mapvis, int maplight); int Sensor_SeesNow(MECH * mech, MECH * target, int f, int arc, float range, int mapvis, int maplight); char *my_dump_flag(int i); void Sensor_DoWeSeeNow(MECH * mech, unsigned short *fl, float range, int x, int y, MECH * target, int mapvis, int maplight, int cloudbase, int seeanew, int wlf); void update_LOSinfo(dbref obj, MAP * map); void add_sensor_info(char *buf, MECH * mech, int sn, int verbose); char *mechSensorInfo(int mode, MECH * mech, char *arg); int CanChangeTo(MECH * mech, int s); void sensor_light_availability_check(MECH * mech); void mech_sensor(dbref player, void *data, char *buffer); void possibly_see_mech(MECH * mech); void ScrambleInfraAndLiteAmp(MECH * mech, int time, int chance, char *inframsg, char *liteampmsg); #endif /* _P_MECH_SENSOR_H */