/* * db.c */ /* * $Id: db.c,v 1.8 2005/08/08 09:43:06 murrayma Exp $ */ #include "copyright.h" #include "config.h" #include <sys/file.h> #define __DB_C #include "mudconf.h" #include "config.h" #include "externs.h" #include "db.h" #include "attrs.h" #include "vattr.h" #include "match.h" #include "alloc.h" #include "powers.h" #include "interface.h" #include "flags.h" #include "p.comsys.h" #ifndef O_ACCMODE #define O_ACCMODE (O_RDONLY|O_WRONLY|O_RDWR) #endif /* * Restart definitions */ #define RS_CONCENTRATE 0x00000002 #define RS_RECORD_PLAYERS 0x00000004 #define RS_NEW_STRINGS 0x00000008 #define RS_HUDKEY 0x00000010 OBJ *db = NULL; NAME *names = NULL; NAME *purenames = NULL; #ifdef MEMORY_BASED int corrupt; #endif extern pid_t slave_pid; extern void desc_addhash(DESC *); extern void del_commac(dbref); extern void do_clear_macro(dbref player, char *s); #ifdef TEST_MALLOC int malloc_count = 0; #endif /* * * TEST_MALLOC */ extern VATTR *vattr_rename(char *, char *); typedef struct atrcount ATRCOUNT; struct atrcount { dbref thing; int count; }; /* * #define GNU_MALLOC_TEST 1 */ #ifdef GNU_MALLOC_TEST extern unsigned int malloc_sbrk_used; /* * * amount of data space used now */ #endif /* * Check routine forward declaration. */ extern int fwdlist_ck(int, dbref, dbref, int, char *); extern void pcache_reload(dbref); extern void desc_reload(dbref); /* * *INDENT-OFF* */ /* * list of attributes */ ATTR attr[] = { {"Aahear", A_AAHEAR, AF_ODARK, NULL}, {"Aclone", A_ACLONE, AF_ODARK, NULL}, {"Aconnect", A_ACONNECT, AF_ODARK, NULL}, {"Adesc", A_ADESC, AF_ODARK, NULL}, {"Adfail", A_ADFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Adisconnect", A_ADISCONNECT, AF_ODARK, NULL}, {"Adrop", A_ADROP, AF_ODARK, NULL}, {"Aefail", A_AEFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Aenter", A_AENTER, AF_ODARK, NULL}, {"Afail", A_AFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Agfail", A_AGFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Ahear", A_AHEAR, AF_ODARK, NULL}, {"Akill", A_AKILL, AF_ODARK, NULL}, {"Aleave", A_ALEAVE, AF_ODARK, NULL}, {"Alfail", A_ALFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Alias", A_ALIAS, AF_NOPROG | AF_NOCMD | AF_GOD, NULL}, {"Allowance", A_ALLOWANCE, AF_MDARK | AF_NOPROG | AF_WIZARD, NULL}, {"Amail", A_AMAIL, AF_ODARK | AF_NOPROG, NULL}, {"Amhear", A_AMHEAR, AF_ODARK, NULL}, {"Amove", A_AMOVE, AF_ODARK, NULL}, {"Apay", A_APAY, AF_ODARK, NULL}, {"Arfail", A_ARFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Asucc", A_ASUCC, AF_ODARK, NULL}, {"Atfail", A_ATFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Atport", A_ATPORT, AF_ODARK | AF_NOPROG, NULL}, {"Atofail", A_ATOFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Aufail", A_AUFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Ause", A_AUSE, AF_ODARK, NULL}, {"Away", A_AWAY, AF_ODARK | AF_NOPROG, NULL}, {"Buildcoord", A_BUILDCOORD, AF_MDARK | AF_WIZARD, NULL}, {"Buildentrance", A_BUILDENTRANCE, AF_MDARK | AF_WIZARD, NULL}, {"Buildlinks", A_BUILDLINKS, AF_MDARK | AF_WIZARD, NULL}, {"Charges", A_CHARGES, AF_ODARK | AF_NOPROG, NULL}, {"Comment", A_COMMENT, AF_MDARK | AF_WIZARD, NULL}, {"Contactoptions", A_CONTACTOPT, AF_ODARK, NULL}, {"Cost", A_COST, AF_ODARK, NULL}, {"Daily", A_DAILY, AF_ODARK, NULL}, {"HHourly", A_HOURLY, AF_MDARK, NULL}, {"Desc", A_DESC, AF_NOPROG, NULL}, {"DefaultLock", A_LOCK, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Destroyer", A_DESTROYER, AF_MDARK | AF_WIZARD | AF_NOPROG, NULL}, {"Dfail", A_DFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Drop", A_DROP, AF_ODARK | AF_NOPROG, NULL}, {"DropLock", A_LDROP, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Ealias", A_EALIAS, AF_ODARK | AF_NOPROG, NULL}, {"Efail", A_EFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Enter", A_ENTER, AF_ODARK, NULL}, {"EnterLock", A_LENTER, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Faction", A_FACTION, AF_MDARK | AF_WIZARD, NULL}, {"Fail", A_FAIL, AF_ODARK | AF_NOPROG, NULL}, {"Filter", A_FILTER, AF_ODARK | AF_NOPROG, NULL}, {"Forwardlist", A_FORWARDLIST, AF_ODARK | AF_NOPROG, fwdlist_ck}, {"Gfail", A_GFAIL, AF_ODARK | AF_NOPROG, NULL}, {"GiveLock", A_LGIVE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Heatchars", A_HEATCHARS, AF_ODARK, NULL}, {"Idesc", A_IDESC, AF_ODARK | AF_NOPROG, NULL}, {"Idle", A_IDLE, AF_ODARK | AF_NOPROG, NULL}, {"Infilter", A_INFILTER, AF_ODARK | AF_NOPROG, NULL}, {"Inprefix", A_INPREFIX, AF_ODARK | AF_NOPROG, NULL}, {"Job", A_JOB, AF_MDARK | AF_WIZARD, NULL}, {"Kill", A_KILL, AF_ODARK, NULL}, {"Lalias", A_LALIAS, AF_ODARK | AF_NOPROG, NULL}, {"Last", A_LAST, AF_WIZARD | AF_NOCMD | AF_NOPROG, NULL}, {"Lastname", A_LASTNAME, AF_WIZARD | AF_NOPROG | AF_MDARK, NULL}, {"Lastpage", A_LASTPAGE, AF_INTERNAL | AF_NOCMD | AF_NOPROG | AF_GOD | AF_PRIVATE, NULL}, {"Lastsite", A_LASTSITE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_GOD, NULL}, {"Leave", A_LEAVE, AF_ODARK, NULL}, {"LeaveLock", A_LLEAVE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Lfail", A_LFAIL, AF_ODARK | AF_NOPROG, NULL}, {"LinkLock", A_LLINK, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Listen", A_LISTEN, AF_ODARK, NULL}, {"Logindata", A_LOGINDATA, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"LRSheight", A_LRSHEIGHT, AF_ODARK, NULL}, {"Unused1", A_UNUSED1, AF_WIZARD | AF_MDARK, NULL}, {"Mailcurf", A_MAILCURF, AF_MDARK | AF_WIZARD | AF_NOPROG, NULL}, {"Mailflags", A_MAILFLAGS, AF_MDARK | AF_WIZARD | AF_NOPROG, NULL}, {"Mailfolders", A_MAILFOLDERS, AF_MDARK | AF_WIZARD | AF_NOPROG, NULL}, {"Mailmsg", A_MAILMSG, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"Mailsub", A_MAILSUB, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"Mailsucc", A_MAIL, AF_ODARK | AF_NOPROG, NULL}, {"Mailto", A_MAILTO, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"Mapcolor", A_MAPCOLOR, AF_ODARK, NULL}, {"Mapvis", A_MAPVIS, AF_MDARK | AF_WIZARD, NULL}, {"Mechdesc", A_MECHDESC, AF_MDARK, NULL}, {"Mechname", A_MECHNAME, AF_MDARK, NULL}, {"Mechstatus", A_MECHSTATUS, AF_MDARK | AF_WIZARD, NULL}, {"Mechtype", A_MECHTYPE, AF_MDARK, NULL}, {"MechPrefID", A_MECHPREFID, AF_MDARK | AF_WIZARD, NULL}, {"Mechskills", A_MECHSKILLS, AF_MDARK, NULL}, {"Mwtemplate", A_MWTEMPLATE, AF_MDARK, NULL}, {"Move", A_MOVE, AF_ODARK, NULL}, {"Name", A_NAME, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"Odesc", A_ODESC, AF_ODARK | AF_NOPROG, NULL}, {"Odfail", A_ODFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Odrop", A_ODROP, AF_ODARK | AF_NOPROG, NULL}, {"Oefail", A_OEFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Oenter", A_OENTER, AF_ODARK, NULL}, {"Ofail", A_OFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Ogfail", A_OGFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Okill", A_OKILL, AF_ODARK, NULL}, {"Amechdest", A_AMECHDEST, AF_MDARK, NULL}, {"Oleave", A_OLEAVE, AF_ODARK, NULL}, {"Olfail", A_OLFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Omove", A_OMOVE, AF_ODARK, NULL}, {"Opay", A_OPAY, AF_ODARK, NULL}, {"Orfail", A_ORFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Osucc", A_OSUCC, AF_ODARK | AF_NOPROG, NULL}, {"Otfail", A_OTFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Otport", A_OTPORT, AF_ODARK | AF_NOPROG, NULL}, {"Otofail", A_OTOFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Oufail", A_OUFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Ouse", A_OUSE, AF_ODARK, NULL}, {"Oxenter", A_OXENTER, AF_ODARK, NULL}, {"Oxleave", A_OXLEAVE, AF_ODARK, NULL}, {"Oxtport", A_OXTPORT, AF_ODARK | AF_NOPROG, NULL}, {"PageLock", A_LPAGE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"ParentLock", A_LPARENT, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Pay", A_PAY, AF_ODARK, NULL}, {"PCequip", A_PCEQUIP, AF_MDARK, NULL}, {"Pilot", A_PILOTNUM, AF_MDARK, NULL}, {"Prefix", A_PREFIX, AF_ODARK | AF_NOPROG, NULL}, {"ProgCmd", A_PROGCMD, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"QueueMax", A_QUEUEMAX, AF_MDARK | AF_WIZARD | AF_NOPROG, NULL}, {"Quota", A_QUOTA, AF_MDARK | AF_NOPROG | AF_GOD | AF_NOCMD, NULL}, {"Ranknum", A_RANKNUM, AF_MDARK | AF_WIZARD, NULL}, {"ReceiveLock", A_LRECEIVE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Reject", A_REJECT, AF_ODARK | AF_NOPROG, NULL}, {"Rfail", A_RFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Rquota", A_RQUOTA, AF_MDARK | AF_NOPROG | AF_GOD | AF_NOCMD, NULL}, {"Runout", A_RUNOUT, AF_ODARK, NULL}, {"Semaphore", A_SEMAPHORE, AF_ODARK | AF_NOPROG | AF_WIZARD | AF_NOCMD, NULL}, {"Sex", A_SEX, AF_NOPROG, NULL}, {"Signature", A_SIGNATURE, AF_ODARK | AF_NOPROG, NULL}, {"SpeechLock", A_LSPEECH, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Startup", A_STARTUP, AF_ODARK, NULL}, {"Succ", A_SUCC, AF_ODARK | AF_NOPROG, NULL}, {"Tacsize", A_TACSIZE, AF_ODARK, NULL}, {"TeloutLock", A_LTELOUT, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Tfail", A_TFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Timeout", A_TIMEOUT, AF_MDARK | AF_NOPROG | AF_WIZARD, NULL}, {"Tport", A_TPORT, AF_ODARK | AF_NOPROG, NULL}, {"TportLock", A_LTPORT, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"Tofail", A_TOFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Tz", A_TZ, AF_NOPROG, NULL}, {"Ufail", A_UFAIL, AF_ODARK | AF_NOPROG, NULL}, {"Use", A_USE, AF_ODARK, NULL}, {"UseLock", A_LUSE, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"UserLock", A_LUSER, AF_ODARK | AF_NOPROG | AF_NOCMD | AF_IS_LOCK, NULL}, {"VA", A_VA, AF_ODARK, NULL}, {"VB", A_VA + 1, AF_ODARK, NULL}, {"VC", A_VA + 2, AF_ODARK, NULL}, {"VD", A_VA + 3, AF_ODARK, NULL}, {"VE", A_VA + 4, AF_ODARK, NULL}, {"VF", A_VA + 5, AF_ODARK, NULL}, {"VG", A_VA + 6, AF_ODARK, NULL}, {"VH", A_VA + 7, AF_ODARK, NULL}, {"VI", A_VA + 8, AF_ODARK, NULL}, {"VJ", A_VA + 9, AF_ODARK, NULL}, {"VK", A_VA + 10, AF_ODARK, NULL}, {"VL", A_VA + 11, AF_ODARK, NULL}, {"VM", A_VA + 12, AF_ODARK, NULL}, {"VN", A_VA + 13, AF_ODARK, NULL}, {"VO", A_VA + 14, AF_ODARK, NULL}, {"VP", A_VA + 15, AF_ODARK, NULL}, {"VQ", A_VA + 16, AF_ODARK, NULL}, {"VR", A_VA + 17, AF_ODARK, NULL}, {"VS", A_VA + 18, AF_ODARK, NULL}, {"VT", A_VA + 19, AF_ODARK, NULL}, {"VU", A_VA + 20, AF_ODARK, NULL}, {"VV", A_VA + 21, AF_ODARK, NULL}, {"VW", A_VA + 22, AF_ODARK, NULL}, {"VX", A_VA + 23, AF_ODARK, NULL}, {"VY", A_VA + 24, AF_ODARK, NULL}, {"VZ", A_VA + 25, AF_ODARK, NULL}, {"VRML_URL", A_VRML_URL, AF_ODARK, NULL}, {"HTDesc", A_HTDESC, AF_NOPROG, NULL}, {"Xtype", A_XTYPE, AF_MDARK | AF_WIZARD, NULL}, {"*Password", A_PASS, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"*Privileges", A_PRIVS, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"*Money", A_MONEY, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, {"Techtime", A_TECHTIME, AF_MDARK | AF_WIZARD, NULL}, {"*EconParts", A_ECONPARTS, AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL, NULL}, #if 1 #define PLSTAT_MODE (AF_DARK | AF_NOPROG | AF_NOCMD | AF_INTERNAL) #else #define PLSTAT_MODE (AF_MDARK|AF_WIZARD) #endif {"PLHEALTH", A_HEALTH, PLSTAT_MODE, NULL}, {"PLATTRS", A_ATTRS, PLSTAT_MODE, NULL}, {"PLADVS", A_ADVS, PLSTAT_MODE, NULL}, {"PLSKILLS", A_SKILLS, PLSTAT_MODE, NULL}, {NULL, 0, 0, NULL} }; #ifndef STANDALONE /* * *INDENT-ON* */ /* * --------------------------------------------------------------------------- * * fwdlist_set, fwdlist_clr: Manage cached forwarding lists */ void fwdlist_set(thing, ifp) dbref thing; FWDLIST *ifp; { FWDLIST *fp, *xfp; int i; /* * If fwdlist is null, clear */ if (!ifp || (ifp->count <= 0)) { fwdlist_clr(thing); return; } /* * Copy input forwardlist to a correctly-sized buffer */ fp = (FWDLIST *) XMALLOC(sizeof(int) * ((ifp->count) + 1), "fwdlist_set"); for (i = 0; i < ifp->count; i++) { fp->data[i] = ifp->data[i]; } fp->count = ifp->count; /* * Replace an existing forwardlist, or add a new one */ xfp = fwdlist_get(thing); if (xfp) { XFREE(xfp, "fwdlist_set"); nhashrepl(thing, (int *) fp, &mudstate.fwdlist_htab); } else { nhashadd(thing, (int *) fp, &mudstate.fwdlist_htab); } } void fwdlist_clr(thing) dbref thing; { FWDLIST *xfp; /* * If a forwardlist exists, delete it */ xfp = fwdlist_get(thing); if (xfp) { XFREE(xfp, "fwdlist_clr"); nhashdelete(thing, &mudstate.fwdlist_htab); } } #endif /* * --------------------------------------------------------------------------- * * fwdlist_load: Load text into a forwardlist. */ int fwdlist_load(fp, player, atext) FWDLIST *fp; dbref player; char *atext; { dbref target; char *tp, *bp, *dp; int count, errors, fail; count = 0; errors = 0; bp = tp = alloc_lbuf("fwdlist_load.str"); StringCopy(tp, atext); do { for (; *bp && isspace(*bp); bp++); /* * skip spaces */ for (dp = bp; *bp && !isspace(*bp); bp++); /* * remember * * * * * * * * * * * * * * string */ if (*bp) *bp++ = '\0'; /* * terminate string */ if ((*dp++ == '#') && isdigit(*dp)) { target = atoi(dp); #ifndef STANDALONE fail = (!Good_obj(target) || (!God(player) && !controls(player, target) && (!Link_ok(target) || !could_doit(player, target, A_LLINK)))); #else fail = !Good_obj(target); #endif if (fail) { #ifndef STANDALONE notify(player, tprintf("Cannot forward to #%d: Permission denied.", target)); #endif errors++; } else { fp->data[count++] = target; } } } while (*bp); free_lbuf(tp); fp->count = count; return errors; } /* * --------------------------------------------------------------------------- * * fwdlist_rewrite: Generate a text string from a FWDLIST buffer. */ int fwdlist_rewrite(fp, atext) FWDLIST *fp; char *atext; { char *tp, *bp; int i, count; if (fp && fp->count) { count = fp->count; tp = alloc_sbuf("fwdlist_rewrite.errors"); bp = atext; for (i = 0; i < fp->count; i++) { if (Good_obj(fp->data[i])) { sprintf(tp, "#%d ", fp->data[i]); safe_str(tp, atext, &bp); } else { count--; } } *bp = '\0'; free_sbuf(tp); } else { count = 0; *atext = '\0'; } return count; } /* * --------------------------------------------------------------------------- * * fwdlist_ck: Check a list of dbref numbers to forward to for AUDIBLE */ int fwdlist_ck(key, player, thing, anum, atext) int key, anum; dbref player, thing; char *atext; { #ifndef STANDALONE FWDLIST *fp; int count; count = 0; if (atext && *atext) { fp = (FWDLIST *) alloc_lbuf("fwdlist_ck.fp"); fwdlist_load(fp, player, atext); } else { fp = NULL; } /* * Set the cached forwardlist */ fwdlist_set(thing, fp); count = fwdlist_rewrite(fp, atext); if (fp) free_lbuf(fp); return ((count > 0) || !atext || !*atext); #else return 1; #endif } FWDLIST *fwdlist_get(thing) dbref thing; { #ifdef STANDALONE dbref aowner; int aflags, errors; char *tp; static FWDLIST *fp = NULL; if (!fp) fp = (FWDLIST *) alloc_lbuf("fwdlist_get"); tp = atr_get(thing, A_FORWARDLIST, &aowner, &aflags); errors = fwdlist_load(fp, GOD, tp); free_lbuf(tp); #else FWDLIST *fp; fp = ((FWDLIST *) nhashfind(thing, &mudstate.fwdlist_htab)); #endif return fp; } static char *set_string(ptr, new) char **ptr, *new; { /* * if pointer not null unalloc it */ if (*ptr) XFREE(*ptr, "set_string"); /* * if new string is not null allocate space for it and copy it */ if (!new) /* * * || !*new */ return (*ptr = NULL); /* * Check with GAC about this */ *ptr = (char *) XMALLOC(strlen(new) + 1, "set_string"); StringCopy(*ptr, new); return (*ptr); } /* * --------------------------------------------------------------------------- * * Name, s_Name: Get or set an object's name. */ INLINE char *Name(dbref thing) { dbref aowner; int aflags; char *buff; static char *tbuff[MBUF_SIZE]; char buffer[MBUF_SIZE]; if (mudconf.cache_names) { if (thing > mudstate.db_top || thing < 0) { return "#-1 INVALID DBREF"; } if (!purenames[thing]) { buff = atr_get(thing, A_NAME, &aowner, &aflags); strip_ansi_r(buffer, buff, MBUF_SIZE); set_string(&purenames[thing], buffer); free_lbuf(buff); } } #ifndef MEMORY_BASED if (!names[thing]) { buff = atr_get(thing, A_NAME, &aowner, &aflags); set_string(&names[thing], buff); free_lbuf(buff); } return names[thing]; #endif atr_get_str((char *) tbuff, thing, A_NAME, &aowner, &aflags); return ((char *) tbuff); } INLINE char *PureName(dbref thing) { dbref aowner; int aflags; char *buff; static char *tbuff[LBUF_SIZE]; #ifndef MEMORY_BASED if (!names[thing]) { buff = atr_get(thing, A_NAME, &aowner, &aflags); set_string(&names[thing], buff); free_lbuf(buff); } #endif if (mudconf.cache_names) { if (thing > mudstate.db_top || thing < 0) { return "#-1 INVALID DBREF"; } if (!purenames[thing]) { buff = atr_get(thing, A_NAME, &aowner, &aflags); set_string(&purenames[thing], strip_ansi(buff)); free_lbuf(buff); } return purenames[thing]; } atr_get_str((char *) tbuff, thing, A_NAME, &aowner, &aflags); return (strip_ansi((char *) tbuff)); } INLINE void s_Name(dbref thing, char *s) { /* Truncate the name if we have to */ if (s && (strlen(s) > MBUF_SIZE)) s[MBUF_SIZE] = '\0'; atr_add_raw(thing, A_NAME, (char *) s); #ifndef MEMORY_BASED set_string(&names[thing], (char *) s); #endif if (mudconf.cache_names) { set_string(&purenames[thing], strip_ansi((char *) s)); } } void s_Pass(thing, s) dbref thing; const char *s; { atr_add_raw(thing, A_PASS, (char *) s); } #ifndef STANDALONE /* * --------------------------------------------------------------------------- * * do_attrib: Manage user-named attributes. */ extern NAMETAB attraccess_nametab[]; void do_attribute(player, cause, key, aname, value) dbref player, cause; int key; char *aname, *value; { int success, negate, f; char *buff, *sp, *p, *q; VATTR *va; ATTR *va2; /* * Look up the user-named attribute we want to play with */ buff = alloc_sbuf("do_attribute"); for (p = buff, q = aname; *q && ((p - buff) < (SBUF_SIZE - 1)); p++, q++) *p = ToUpper(*q); *p = '\0'; va = (VATTR *) vattr_find(buff); if (!va) { notify(player, "No such user-named attribute."); free_sbuf(buff); return; } switch (key) { case ATTRIB_ACCESS: /* * Modify access to user-named attribute */ for (sp = value; *sp; sp++) *sp = ToUpper(*sp); sp = strtok(value, " "); success = 0; while (sp != NULL) { /* * Check for negation */ negate = 0; if (*sp == '!') { negate = 1; sp++; } /* * Set or clear the appropriate bit */ f = search_nametab(player, attraccess_nametab, sp); if (f > 0) { success = 1; if (negate) va->flags &= ~f; else va->flags |= f; } else { notify(player, tprintf("Unknown permission: %s.", sp)); } /* * Get the next token */ sp = strtok(NULL, " "); } if (success && !Quiet(player)) notify(player, "Attribute access changed."); break; case ATTRIB_RENAME: /* * Make sure the new name doesn't already exist */ va2 = atr_str(value); if (va2) { notify(player, "An attribute with that name already exists."); free_sbuf(buff); return; } if (vattr_rename(va->name, value) == NULL) notify(player, "Attribute rename failed."); else notify(player, "Attribute renamed."); break; case ATTRIB_DELETE: /* * Remove the attribute */ vattr_delete(buff); notify(player, "Attribute deleted."); break; } free_sbuf(buff); return; } /* * --------------------------------------------------------------------------- * * do_fixdb: Directly edit database fields */ void do_fixdb(player, cause, key, arg1, arg2) dbref player, cause; int key; char *arg1, *arg2; { dbref thing, res; init_match(player, arg1, NOTYPE); match_everything(0); thing = noisy_match_result(); if (thing == NOTHING) return; res = NOTHING; switch (key) { case FIXDB_OWNER: case FIXDB_LOC: case FIXDB_CON: case FIXDB_EXITS: case FIXDB_NEXT: init_match(player, arg2, NOTYPE); match_everything(0); res = noisy_match_result(); break; case FIXDB_PENNIES: res = atoi(arg2); break; } switch (key) { case FIXDB_OWNER: s_Owner(thing, res); if (!Quiet(player)) notify(player, tprintf("Owner set to #%d", res)); break; case FIXDB_LOC: s_Location(thing, res); if (!Quiet(player)) notify(player, tprintf("Location set to #%d", res)); break; case FIXDB_CON: s_Contents(thing, res); if (!Quiet(player)) notify(player, tprintf("Contents set to #%d", res)); break; case FIXDB_EXITS: s_Exits(thing, res); if (!Quiet(player)) notify(player, tprintf("Exits set to #%d", res)); break; case FIXDB_NEXT: s_Next(thing, res); if (!Quiet(player)) notify(player, tprintf("Next set to #%d", res)); break; case FIXDB_PENNIES: s_Pennies(thing, res); if (!Quiet(player)) notify(player, tprintf("Pennies set to %d", res)); break; case FIXDB_NAME: if (Typeof(thing) == TYPE_PLAYER) { if (!ok_player_name(arg2)) { notify(player, "That's not a good name for a player."); return; } if (lookup_player(NOTHING, arg2, 0) != NOTHING) { notify(player, "That name is already in use."); return; } STARTLOG(LOG_SECURITY, "SEC", "CNAME") { log_name(thing), log_text((char *) " renamed to "); log_text(arg2); ENDLOG; } if (Suspect(player)) { send_channel("Suspect", "%s renamed to %s", Name(thing), arg2); } delete_player_name(thing, Name(thing)); s_Name(thing, arg2); add_player_name(thing, arg2); } else { if (!ok_name(arg2)) { notify(player, "Warning: That is not a reasonable name."); } s_Name(thing, arg2); } if (!Quiet(player)) notify(player, tprintf("Name set to %s", arg2)); break; } } /* * --------------------------------------------------------------------------- * * init_attrtab: Initialize the attribute hash tables. */ void init_attrtab(void) { ATTR *a; char *buff, *p, *q; hashinit(&mudstate.attr_name_htab, 100 * HASH_FACTOR); buff = alloc_sbuf("init_attrtab"); for (a = attr; a->number; a++) { anum_extend(a->number); anum_set(a->number, a); for (p = buff, q = (char *) a->name; *q; p++, q++) *p = ToUpper(*q); *p = '\0'; hashadd(buff, (int *) a, &mudstate.attr_name_htab); } free_sbuf(buff); } /* * --------------------------------------------------------------------------- * * atr_str: Look up an attribute by name. */ ATTR *atr_str(s) char *s; { char *buff, *p, *q; ATTR *a; VATTR *va; static ATTR tattr; if (!s || !*s) { return (NULL); } /* * Convert the buffer name to lowercase */ buff = alloc_sbuf("atr_str"); for (p = buff, q = s; *q && ((p - buff) < (SBUF_SIZE - 1)); p++, q++) *p = ToUpper(*q); *p = '\0'; /* * Look for a predefined attribute */ a = (ATTR *) hashfind(buff, &mudstate.attr_name_htab); if (a != NULL) { free_sbuf(buff); return a; } /* * Nope, look for a user attribute */ va = (VATTR *) vattr_find(buff); free_sbuf(buff); /* * If we got one, load tattr and return a pointer to it. */ if (va != NULL) { tattr.name = va->name; tattr.number = va->number; tattr.flags = va->flags; tattr.check = NULL; return &tattr; } /* * All failed, return NULL */ return NULL; } #else /* * * STANDALONE */ /* * We don't have the hash tables, do it by hand */ /* * --------------------------------------------------------------------------- * * atr_str: Look up an attribute by name. */ ATTR *atr_str(s) char *s; { ATTR *ap; VATTR *va; static ATTR tattr; char *buff, *p, *q; buff = alloc_sbuf("atr_str"); for (p = buff, q = s; *q && ((p - buff) < (SBUF_SIZE - 1)); p++, q++) *p = ToUpper(*q); *p = '\0'; /* * Check for an exact match on a predefined attribute */ for (ap = attr; ap->name; ap++) { if (!string_compare(ap->name, s)) return ap; } /* * Check for an exact match on a user-named attribute */ buff = alloc_sbuf("atr_str"); for (p = buff, q = s; *q; p++, q++) *p = ToUpper(*q); *p = '\0'; va = (VATTR *) vattr_find(buff); free_sbuf(buff); if (va != NULL) { /* * Got it */ tattr.name = va->name; tattr.number = va->number; tattr.flags = va->flags; tattr.check = NULL; return &tattr; } /* * No exact match, try for a prefix match on predefined attribs. * * * * * * * Check for both longer versions and shorter versions. */ for (ap = attr; ap->name; ap++) { if (string_prefix(s, ap->name)) return ap; if (string_prefix(ap->name, s)) return ap; } return NULL; } #endif /* * * STANDALONE */ /* * --------------------------------------------------------------------------- * * anum_extend: Grow the attr num lookup table. */ ATTR **anum_table = NULL; int anum_alc_top = 0; void anum_extend(newtop) int newtop; { ATTR **anum_table2; int delta, i; #ifndef STANDALONE delta = mudconf.init_size; #else delta = 1000; #endif if (newtop <= anum_alc_top) return; if (newtop < anum_alc_top + delta) newtop = anum_alc_top + delta; if (anum_table == NULL) { anum_table = (ATTR **) malloc((newtop + 1) * sizeof(ATTR *)); for (i = 0; i <= newtop; i++) anum_table[i] = NULL; } else { anum_table2 = (ATTR **) malloc((newtop + 1) * sizeof(ATTR *)); for (i = 0; i <= anum_alc_top; i++) anum_table2[i] = anum_table[i]; for (i = anum_alc_top + 1; i <= newtop; i++) anum_table2[i] = NULL; free((char *) anum_table); anum_table = anum_table2; } anum_alc_top = newtop; } /* * --------------------------------------------------------------------------- * * atr_num: Look up an attribute by number. */ ATTR *atr_num(anum) int anum; { VATTR *va; static ATTR tattr; /* * Look for a predefined attribute */ if (anum < A_USER_START) return anum_get(anum); if (anum >= anum_alc_top) return NULL; /* * It's a user-defined attribute, we need to copy data */ va = (VATTR *) anum_get(anum); if (va != NULL) { tattr.name = va->name; tattr.number = va->number; tattr.flags = va->flags; tattr.check = NULL; return &tattr; } /* * All failed, return NULL */ return NULL; } /* * --------------------------------------------------------------------------- * * mkattr: Lookup attribute by name, creating if needed. */ int mkattr(buff) char *buff; { ATTR *ap; VATTR *va; if (!(ap = atr_str(buff))) { /* * Unknown attr, create a new one */ va = vattr_alloc(buff, mudconf.vattr_flags); if (!va || !(va->number)) return -1; return va->number; } if (!(ap->number)) return -1; return ap->number; } /* * --------------------------------------------------------------------------- * * Commer: check if an object has any $-commands in its attributes. */ int Commer(thing) dbref thing; { char *s, *as, c; int attr, aflags; dbref aowner; ATTR *ap; atr_push(); for (attr = atr_head(thing, &as); attr; attr = atr_next(&as)) { ap = atr_num(attr); if (!ap || (ap->flags & AF_NOPROG)) continue; s = atr_get(thing, attr, &aowner, &aflags); c = *s; free_lbuf(s); if ((c == '$') && !(aflags & AF_NOPROG)) { atr_pop(); return 1; } } atr_pop(); return 0; } /* * routines to handle object attribute lists */ #ifndef MEMORY_BASED /* * --------------------------------------------------------------------------- * * al_size, al_fetch, al_store, al_add, al_delete: Manipulate attribute lists */ /* * --------------------------------------------------------------------------- * * al_decode: Fetch an attribute number from an alist. */ static int al_decode(app) char **app; { int atrnum = 0, anum, atrshft = 0; char *ap; ap = *app; for (;;) { anum = ((*ap) & 0x7f); if (atrshft > 0) atrnum += (anum << atrshft); else atrnum = anum; if (!(*ap++ & 0x80)) { *app = ap; return atrnum; } atrshft += 7; } /* * NOTREACHED */ } /* * --------------------------------------------------------------------------- * * al_code: Store an attribute number in an alist. */ static void al_code(app, atrnum) char **app; int atrnum; { char *ap; ap = *app; for (;;) { *ap = atrnum & 0x7f; atrnum = atrnum >> 7; if (!atrnum) { *app = ++ap; return; } *ap++ |= 0x80; } } /* * al_extend: Get more space for attributes, if needed */ void al_extend(buffer, bufsiz, len, copy) char **buffer; int *bufsiz, len, copy; { char *tbuff; if (len > *bufsiz) { *bufsiz = len + ATR_BUF_CHUNK; tbuff = XMALLOC(*bufsiz, "al_extend"); if (*buffer) { if (copy) bcopy(*buffer, tbuff, *bufsiz); XFREE(*buffer, "al_extend"); } *buffer = tbuff; } } /* * al_size: Return length of attribute list in chars */ int al_size(astr) char *astr; { if (!astr) return 0; return (strlen(astr) + 1); } /* * al_store: Write modified attribute list */ void al_store(void) { if (mudstate.mod_al_id != NOTHING) { if (mudstate.mod_alist && *mudstate.mod_alist) { atr_add_raw(mudstate.mod_al_id, A_LIST, mudstate.mod_alist); } else { atr_clr(mudstate.mod_al_id, A_LIST); } } mudstate.mod_al_id = NOTHING; } /* * al_fetch: Load attribute list */ char *al_fetch(thing) dbref thing; { char *astr; int len; /* * We only need fetch if we change things */ if (mudstate.mod_al_id == thing) return mudstate.mod_alist; /* * Save old list, then fetch and set up the attribute list */ al_store(); astr = atr_get_raw(thing, A_LIST); if (astr) { len = al_size(astr); al_extend(&mudstate.mod_alist, &mudstate.mod_size, len, 0); bcopy((char *) astr, (char *) mudstate.mod_alist, len); } else { al_extend(&mudstate.mod_alist, &mudstate.mod_size, 1, 0); *mudstate.mod_alist = '\0'; } mudstate.mod_al_id = thing; return mudstate.mod_alist; } /* * al_add: Add an attribute to an attribute list */ void al_add(thing, attrnum) dbref thing; int attrnum; { char *abuf, *cp; int anum; /* * If trying to modify List attrib, return. Otherwise, get the * * * * * * * * * * attribute list. */ if (attrnum == A_LIST) return; abuf = al_fetch(thing); /* * See if attr is in the list. If so, exit (need not do anything) */ cp = abuf; while (*cp) { anum = al_decode(&cp); if (anum == attrnum) return; } /* * Nope, extend it */ al_extend(&mudstate.mod_alist, &mudstate.mod_size, (cp - abuf + ATR_BUF_INCR), 1); if (mudstate.mod_alist != abuf) { /* * extend returned different buffer, re-find the end */ abuf = mudstate.mod_alist; for (cp = abuf; *cp; anum = al_decode(&cp)); } /* * Add the new attribute on to the end */ al_code(&cp, attrnum); *cp = '\0'; return; } /* * al_delete: Remove an attribute from an attribute list */ void al_delete(thing, attrnum) dbref thing; int attrnum; { int anum; char *abuf, *cp, *dp; /* * If trying to modify List attrib, return. Otherwise, get the * * * * * * * * * * attribute list. */ if (attrnum == A_LIST) return; abuf = al_fetch(thing); if (!abuf) return; cp = abuf; while (*cp) { dp = cp; anum = al_decode(&cp); if (anum == attrnum) { while (*cp) { anum = al_decode(&cp); al_code(&dp, anum); } *dp = '\0'; return; } } return; } INLINE static void makekey(thing, atr, abuff) dbref thing; int atr; Aname *abuff; { abuff->object = thing; abuff->attrnum = atr; return; } /* * --------------------------------------------------------------------------- * * al_destroy: wipe out an object's attribute list. */ void al_destroy(thing) dbref thing; { if (mudstate.mod_al_id == thing) al_store(); /* * remove from cache */ atr_clr(thing, A_LIST); } #endif /* * * MEMORY_BASED */ /* * --------------------------------------------------------------------------- * * atr_encode: Encode an attribute string. */ static char *atr_encode(iattr, thing, owner, flags, atr) char *iattr; dbref thing, owner; int flags, atr; { /* * If using the default owner and flags (almost all attributes will), * * * * * * * just store the string. */ if (((owner == Owner(thing)) || (owner == NOTHING)) && !flags) return iattr; /* * Encode owner and flags into the attribute text */ if (owner == NOTHING) owner = Owner(thing); return tprintf("%c%d:%d:%s", ATR_INFO_CHAR, owner, flags, iattr); } /* * --------------------------------------------------------------------------- * * atr_decode: Decode an attribute string. */ static void atr_decode(iattr, oattr, thing, owner, flags, atr) char *iattr, *oattr; dbref thing, *owner; int *flags, atr; { char *cp; int neg; /* * See if the first char of the attribute is the special character */ if (*iattr == ATR_INFO_CHAR) { /* * It is, crack the attr apart */ cp = &iattr[1]; /* * Get the attribute owner */ *owner = 0; neg = 0; if (*cp == '-') { neg = 1; cp++; } while (isdigit(*cp)) { *owner = (*owner * 10) + (*cp++ - '0'); } if (neg) *owner = 0 - *owner; /* * If delimiter is not ':', just return attribute */ if (*cp++ != ':') { *owner = Owner(thing); *flags = 0; if (oattr) { StringCopy(oattr, iattr); } return; } /* * Get the attribute flags */ *flags = 0; while (isdigit(*cp)) { *flags = (*flags * 10) + (*cp++ - '0'); } /* * If delimiter is not ':', just return attribute */ if (*cp++ != ':') { *owner = Owner(thing); *flags = 0; if (oattr) { StringCopy(oattr, iattr); } } /* * Get the attribute text */ if (oattr) { StringCopy(oattr, cp); } if (*owner == NOTHING) *owner = Owner(thing); } else { /* * Not the special character, return normal info */ *owner = Owner(thing); *flags = 0; if (oattr) { StringCopy(oattr, iattr); } } } /* * --------------------------------------------------------------------------- * * atr_clr: clear an attribute in the list. */ void atr_clr(thing, atr) dbref thing; int atr; { #ifdef MEMORY_BASED ATRLIST *list; int hi, lo, mid; if (!db[thing].at_count || !db[thing].ahead) return; if (db[thing].at_count < 0) abort(); /* * Binary search for the attribute. */ lo = 0; hi = db[thing].at_count - 1; list = db[thing].ahead; while (lo <= hi) { mid = ((hi - lo) >> 1) + lo; if (list[mid].number == atr) { free(list[mid].data); db[thing].at_count -= 1; if (mid != db[thing].at_count) bcopy((char *) (list + mid + 1), (char *) (list + mid), (db[thing].at_count - mid) * sizeof(ATRLIST)); break; } else if (list[mid].number > atr) { hi = mid - 1; } else { lo = mid + 1; } } #else Aname okey; makekey(thing, atr, &okey); DELETE(&okey); al_delete(thing, atr); #endif /* * * MEMORY_BASED */ switch (atr) { case A_STARTUP: s_Flags(thing, Flags(thing) & ~HAS_STARTUP); break; case A_DAILY: s_Flags2(thing, Flags2(thing) & ~HAS_DAILY); break; case A_HOURLY: s_Flags2(thing, Flags2(thing) & ~HAS_HOURLY); break; case A_FORWARDLIST: s_Flags2(thing, Flags2(thing) & ~HAS_FWDLIST); break; case A_LISTEN: s_Flags2(thing, Flags2(thing) & ~HAS_LISTEN); break; #ifndef STANDALONE case A_TIMEOUT: desc_reload(thing); break; case A_QUEUEMAX: pcache_reload(thing); break; #endif } } /* * --------------------------------------------------------------------------- * * atr_add_raw, atr_add: add attribute of type atr to list */ void atr_add_raw(dbref thing, int atr, char *buff) { #ifdef MEMORY_BASED ATRLIST *list; char *text; int found = 0; int hi, lo, mid; if (!buff || !*buff) { atr_clr(thing, atr); return; } if (strlen(buff) >= LBUF_SIZE) { buff[LBUF_SIZE - 1] = '\0'; } if ((text = (char *) malloc(strlen(buff) + 1)) == NULL) { return; } StringCopy(text, buff); if (!db[thing].ahead) { if ((list = (ATRLIST *) malloc(sizeof(ATRLIST))) == NULL) { free(text); return; } db[thing].ahead = list; db[thing].at_count = 1; list[0].number = atr; list[0].data = text; list[0].size = strlen(text) + 1; found = 1; } else { /* * Binary search for the attribute */ lo = 0; hi = db[thing].at_count - 1; list = db[thing].ahead; while (lo <= hi) { mid = ((hi - lo) >> 1) + lo; if (list[mid].number == atr) { free(list[mid].data); list[mid].data = text; list[mid].size = strlen(text) + 1; found = 1; break; } else if (list[mid].number > atr) { hi = mid - 1; } else { lo = mid + 1; } } if (!found) { /* * If we got here, we didn't find it, so lo = hi + 1, * and the attribute should be inserted between them. */ list = (ATRLIST *) realloc(db[thing].ahead, (db[thing].at_count + 1) * sizeof(ATRLIST)); if (!list) return; /* * Move the stuff upwards one slot */ if (lo < db[thing].at_count) bcopy((char *) (list + lo), (char *) (list + lo + 1), (db[thing].at_count - lo) * sizeof(ATRLIST)); list[lo].data = text; list[lo].number = atr; list[lo].size = strlen(text) + 1; db[thing].at_count++; db[thing].ahead = list; } } #else Attr *a; Aname okey; makekey(thing, atr, &okey); if (!buff || !*buff) { DELETE(&okey); al_delete(thing, atr); return; } if ((a = (Attr *) malloc(strlen(buff) + 1)) == (char *) 0) { return; } StringCopy(a, buff); STORE(&okey, a); al_add(thing, atr); #endif /* * * MEMORY_BASED */ switch (atr) { case A_STARTUP: s_Flags(thing, Flags(thing) | HAS_STARTUP); break; case A_DAILY: s_Flags2(thing, Flags2(thing) | HAS_DAILY); break; case A_HOURLY: s_Flags2(thing, Flags2(thing) | HAS_HOURLY); break; case A_FORWARDLIST: s_Flags2(thing, Flags2(thing) | HAS_FWDLIST); break; case A_LISTEN: s_Flags2(thing, Flags2(thing) | HAS_LISTEN); break; #ifndef STANDALONE case A_TIMEOUT: desc_reload(thing); break; case A_QUEUEMAX: pcache_reload(thing); break; #endif } } void atr_add(thing, atr, buff, owner, flags) dbref thing, owner; int atr, flags; char *buff; { char *tbuff; if (!buff || !*buff) { atr_clr(thing, atr); } else { tbuff = atr_encode(buff, thing, owner, flags, atr); atr_add_raw(thing, atr, tbuff); } } void atr_set_owner(thing, atr, owner) dbref thing, owner; int atr; { dbref aowner; int aflags; char *buff; buff = atr_get(thing, atr, &aowner, &aflags); atr_add(thing, atr, buff, owner, aflags); free_lbuf(buff); } void atr_set_flags(thing, atr, flags) dbref thing, flags; int atr; { dbref aowner; int aflags; char *buff; buff = atr_get(thing, atr, &aowner, &aflags); atr_add(thing, atr, buff, aowner, flags); free_lbuf(buff); } /* * --------------------------------------------------------------------------- * * get_atr,atr_get_raw, atr_get_str, atr_get: Get an attribute from the database. */ int get_atr(name) char *name; { ATTR *ap; if (!(ap = atr_str(name))) return 0; if (!(ap->number)) return -1; return ap->number; } #ifdef MEMORY_BASED char *atr_get_raw(thing, atr) dbref thing; int atr; { int lo, mid, hi; ATRLIST *list; if (thing < 0) return NULL; /* * Binary search for the attribute */ lo = 0; hi = db[thing].at_count - 1; list = db[thing].ahead; if (!list) return NULL; while (lo <= hi) { mid = ((hi - lo) >> 1) + lo; if (list[mid].number == atr) { return list[mid].data; } else if (list[mid].number > atr) { hi = mid - 1; } else { lo = mid + 1; } } return NULL; } #else char *atr_get_raw(thing, atr) dbref thing; int atr; { Attr *a; Aname okey; makekey(thing, atr, &okey); a = FETCH(&okey); return a; } #endif /* * * MEMORY_BASED */ char *atr_get_str(s, thing, atr, owner, flags) char *s; dbref thing, *owner; int atr, *flags; { char *buff; buff = atr_get_raw(thing, atr); if (!buff) { *owner = Owner(thing); *flags = 0; *s = '\0'; } else { atr_decode(buff, s, thing, owner, flags, atr); } return s; } char *atr_get(thing, atr, owner, flags) dbref thing, *owner; int atr, *flags; { char *buff; buff = alloc_lbuf("atr_get"); return atr_get_str(buff, thing, atr, owner, flags); } int atr_get_info(thing, atr, owner, flags) dbref thing, *owner; int atr, *flags; { char *buff; buff = atr_get_raw(thing, atr); if (!buff) { *owner = Owner(thing); *flags = 0; return 0; } atr_decode(buff, NULL, thing, owner, flags, atr); return 1; } #ifndef STANDALONE char *atr_pget_str(s, thing, atr, owner, flags) char *s; dbref thing, *owner; int atr, *flags; { char *buff; dbref parent; int lev; ATTR *ap; ITER_PARENTS(thing, parent, lev) { buff = atr_get_raw(parent, atr); if (buff && *buff) { atr_decode(buff, s, thing, owner, flags, atr); if ((lev == 0) || !(*flags & AF_PRIVATE)) return s; } if ((lev == 0) && Good_obj(Parent(parent))) { ap = atr_num(atr); if (!ap || ap->flags & AF_PRIVATE) break; } } *owner = Owner(thing); *flags = 0; *s = '\0'; return s; } char *atr_pget(thing, atr, owner, flags) dbref thing, *owner; int atr, *flags; { char *buff; buff = alloc_lbuf("atr_pget"); return atr_pget_str(buff, thing, atr, owner, flags); } int atr_pget_info(thing, atr, owner, flags) dbref thing, *owner; int atr, *flags; { char *buff; dbref parent; int lev; ATTR *ap; ITER_PARENTS(thing, parent, lev) { buff = atr_get_raw(parent, atr); if (buff && *buff) { atr_decode(buff, NULL, thing, owner, flags, atr); if ((lev == 0) || !(*flags & AF_PRIVATE)) return 1; } if ((lev == 0) && Good_obj(Parent(parent))) { ap = atr_num(atr); if (!ap || ap->flags & AF_PRIVATE) break; } } *owner = Owner(thing); *flags = 0; return 0; } #endif /* * * STANDALONE */ /* * --------------------------------------------------------------------------- * * atr_free: Return all attributes of an object. */ void atr_free(thing) dbref thing; { #ifndef MEMORY_BASED int attr; char *as; atr_push(); for (attr = atr_head(thing, &as); attr; attr = atr_next(&as)) { atr_clr(thing, attr); } atr_pop(); al_destroy(thing); /* * Just to be on the safe side */ #else free(db[thing].ahead); db[thing].ahead = NULL; #endif /* * * MEMORY_BASED */ } /* * garbage collect an attribute list */ void atr_collect(thing) dbref thing; { /* * Nada. gdbm takes care of us. I hope ;-) */ } /* * --------------------------------------------------------------------------- * * atr_cpy: Copy all attributes from one object to another. Takes the * * player argument to ensure that only attributes that COULD be set by * * the player are copied. */ void atr_cpy(player, dest, source) dbref player, dest, source; { int attr, aflags; dbref owner, aowner; char *as, *buf; ATTR *at; owner = Owner(dest); atr_push(); for (attr = atr_head(source, &as); attr; attr = atr_next(&as)) { buf = atr_get(source, attr, &aowner, &aflags); if (!(aflags & AF_LOCK)) aowner = owner; /* * chg owner */ at = atr_num(attr); if (attr && at) { if (Write_attr(owner, dest, at, aflags)) /* * Only set attrs that owner has perm to set */ atr_add(dest, attr, buf, aowner, aflags); } free_lbuf(buf); } atr_pop(); } /* * --------------------------------------------------------------------------- * * atr_chown: Change the ownership of the attributes of an object to the * * current owner if they are not locked. */ void atr_chown(obj) dbref obj; { int attr, aflags; dbref owner, aowner; char *as, *buf; owner = Owner(obj); atr_push(); for (attr = atr_head(obj, &as); attr; attr = atr_next(&as)) { buf = atr_get(obj, attr, &aowner, &aflags); if ((aowner != owner) && !(aflags & AF_LOCK)) atr_add(obj, attr, buf, owner, aflags); free_lbuf(buf); } atr_pop(); } /* * --------------------------------------------------------------------------- * * atr_next: Return next attribute in attribute list. */ int atr_next(attrp) char **attrp; { #ifdef MEMORY_BASED ATRCOUNT *atr; if (!attrp || !*attrp) { return 0; } else { atr = (ATRCOUNT *) * attrp; if (atr->count > db[atr->thing].at_count) { free(atr); return 0; } atr->count++; return db[atr->thing].ahead[atr->count - 2].number; } #else if (!*attrp || !**attrp) { return 0; } else { return al_decode(attrp); } #endif /* * * MEMORY_BASED */ } /* * --------------------------------------------------------------------------- * * atr_push, atr_pop: Push and pop attr lists. */ void atr_push(void) { #ifndef MEMORY_BASED ALIST *new_alist; new_alist = (ALIST *) alloc_sbuf("atr_push"); new_alist->data = mudstate.iter_alist.data; new_alist->len = mudstate.iter_alist.len; new_alist->next = mudstate.iter_alist.next; mudstate.iter_alist.data = NULL; mudstate.iter_alist.len = 0; mudstate.iter_alist.next = new_alist; return; #endif /* * * MEMORY_BASED */ } void atr_pop(void) { #ifndef MEMORY_BASED ALIST *old_alist; char *cp; old_alist = mudstate.iter_alist.next; if (mudstate.iter_alist.data) { free(mudstate.iter_alist.data); } if (old_alist) { mudstate.iter_alist.data = old_alist->data; mudstate.iter_alist.len = old_alist->len; mudstate.iter_alist.next = old_alist->next; cp = (char *) old_alist; free_sbuf(cp); } else { mudstate.iter_alist.data = NULL; mudstate.iter_alist.len = 0; mudstate.iter_alist.next = NULL; } return; #endif /* * * MEMORY_BASED */ } /* * --------------------------------------------------------------------------- * * atr_head: Returns the head of the attr list for object 'thing' */ int atr_head(thing, attrp) dbref thing; char **attrp; { #ifdef MEMORY_BASED ATRCOUNT *atr; if (db[thing].at_count) { atr = (ATRCOUNT *) malloc(sizeof(ATRCOUNT)); atr->thing = thing; atr->count = 2; *attrp = (char *) atr; return db[thing].ahead[0].number; } return 0; #else char *astr; int alen; /* * Get attribute list. Save a read if it is in the modify atr list */ if (thing == mudstate.mod_al_id) { astr = mudstate.mod_alist; } else { astr = atr_get_raw(thing, A_LIST); } alen = al_size(astr); /* * If no list, return nothing */ if (!alen) return 0; /* * Set up the list and return the first entry */ al_extend(&mudstate.iter_alist.data, &mudstate.iter_alist.len, alen, 0); bcopy((char *) astr, (char *) mudstate.iter_alist.data, alen); *attrp = mudstate.iter_alist.data; return atr_next(attrp); #endif /* * * MEMORY_BASED */ } /* * --------------------------------------------------------------------------- * * db_grow: Extend the struct database. */ #define SIZE_HACK 1 /* * * So mistaken refs to #-1 won't die. */ void initialize_objects(first, last) dbref first, last; { dbref thing; for (thing = first; thing < last; thing++) { s_Owner(thing, GOD); s_Flags(thing, (TYPE_GARBAGE | GOING)); s_Flags2(thing, 0); s_Flags3(thing, 0); s_Powers(thing, 0); s_Powers2(thing, 0); s_Location(thing, NOTHING); s_Contents(thing, NOTHING); s_Exits(thing, NOTHING); s_Link(thing, NOTHING); s_Next(thing, NOTHING); s_Zone(thing, NOTHING); s_Parent(thing, NOTHING); s_Stack(thing, NULL); #ifdef MEMORY_BASED db[thing].ahead = NULL; db[thing].at_count = 0; #endif /* * * MEMORY_BASED */ } } void db_grow(newtop) dbref newtop; { int newsize, marksize, delta, i; MARKBUF *newmarkbuf; OBJ *newdb; NAME *newpurenames; #ifndef MEMORY_BASED NAME *newnames; #endif char *cp; #ifndef STANDALONE delta = mudconf.init_size; #else delta = 1000; #endif /* * Determine what to do based on requested size, current top and * * * * * * * * * * * size. Make sure we grow in reasonable-sized * chunks to * * prevent * * * * frequent reallocations of the db * array. */ /* * If requested size is smaller than the current db size, ignore it */ if (newtop <= mudstate.db_top) { return; } /* * If requested size is greater than the current db size but smaller * * * * * * * than the amount of space we have allocated, raise the * db * * * size * * and * initialize the new area. */ if (newtop <= mudstate.db_size) { for (i = mudstate.db_top; i < newtop; i++) { #ifndef MEMORY_BASED names[i] = NULL; #endif if (mudconf.cache_names) purenames[i] = NULL; } initialize_objects(mudstate.db_top, newtop); mudstate.db_top = newtop; return; } /* * Grow by a minimum of delta objects */ if (newtop <= mudstate.db_size + delta) { newsize = mudstate.db_size + delta; } else { newsize = newtop; } /* * Enforce minimumdatabase size */ if (newsize < mudstate.min_size) newsize = mudstate.min_size + delta;; /* * Grow the name tables */ #ifndef MEMORY_BASED newnames = (NAME *) XMALLOC((newsize + SIZE_HACK) * sizeof(NAME), "db_grow.names"); if (!newnames) { LOG_SIMPLE(LOG_ALWAYS, "ALC", "DB", tprintf("Could not allocate space for %d item name cache.", newsize)); abort(); } bzero((char *) newnames, (newsize + SIZE_HACK) * sizeof(NAME)); if (names) { /* * An old name cache exists. Copy it. */ names -= SIZE_HACK; bcopy((char *) names, (char *) newnames, (newtop + SIZE_HACK) * sizeof(NAME)); cp = (char *) names; XFREE(cp, "db_grow.name"); } else { /* * Creating a brand new struct database. Fill in the * 'reserved' area in case it gets referenced. */ names = newnames; for (i = 0; i < SIZE_HACK; i++) { names[i] = NULL; } } names = newnames + SIZE_HACK; newnames = NULL; #endif if (mudconf.cache_names) { newpurenames = (NAME *) XMALLOC((newsize + SIZE_HACK) * sizeof(NAME), "db_grow.purenames"); if (!newpurenames) { LOG_SIMPLE(LOG_ALWAYS, "ALC", "DB", tprintf("Could not allocate space for %d item name cache.", newsize)); abort(); } bzero((char *) newpurenames, (newsize + SIZE_HACK) * sizeof(NAME)); if (purenames) { /* * An old name cache exists. Copy it. */ purenames -= SIZE_HACK; bcopy((char *) purenames, (char *) newpurenames, (newtop + SIZE_HACK) * sizeof(NAME)); cp = (char *) purenames; XFREE(cp, "db_grow.purename"); } else { /* * Creating a brand new struct database. Fill in the * 'reserved' area in case it gets referenced. */ purenames = newpurenames; for (i = 0; i < SIZE_HACK; i++) { purenames[i] = NULL; } } purenames = newpurenames + SIZE_HACK; newpurenames = NULL; } /* * Grow the db array */ newdb = (OBJ *) XMALLOC((newsize + SIZE_HACK) * sizeof(OBJ), "db_grow.db"); if (!newdb) { LOG_SIMPLE(LOG_ALWAYS, "ALC", "DB", tprintf ("Could not allocate space for %d item struct database.", newsize)); abort(); } if (db) { /* * An old struct database exists. Copy it to the new buffer */ db -= SIZE_HACK; bcopy((char *) db, (char *) newdb, (mudstate.db_top + SIZE_HACK) * sizeof(OBJ)); cp = (char *) db; XFREE(cp, "db_grow.db"); } else { /* * Creating a brand new struct database. Fill in the * * * * * * * * * 'reserved' area in case it gets referenced. */ db = newdb; for (i = 0; i < SIZE_HACK; i++) { s_Owner(i, GOD); s_Flags(i, (TYPE_GARBAGE | GOING)); s_Powers(i, 0); s_Powers2(i, 0); s_Location(i, NOTHING); s_Contents(i, NOTHING); s_Exits(i, NOTHING); s_Link(i, NOTHING); s_Next(i, NOTHING); s_Zone(i, NOTHING); s_Parent(i, NOTHING); s_Stack(i, NULL); #ifdef MEMORY_BASED db[i].ahead = NULL; db[i].at_count = 0; #endif /* * * MEMORY_BASED */ } } db = newdb + SIZE_HACK; newdb = NULL; for (i = mudstate.db_top; i < newtop; i++) { #ifndef MEMORY_BASED names[i] = NULL; #endif if (mudconf.cache_names) { purenames[i] = NULL; } } initialize_objects(mudstate.db_top, newtop); mudstate.db_top = newtop; mudstate.db_size = newsize; /* * Grow the db mark buffer */ marksize = (newsize + 7) >> 3; newmarkbuf = (MARKBUF *) XMALLOC(marksize, "db_grow"); bzero((char *) newmarkbuf, marksize); if (mudstate.markbits) { marksize = (newtop + 7) >> 3; bcopy((char *) mudstate.markbits, (char *) newmarkbuf, marksize); cp = (char *) mudstate.markbits; XFREE(cp, "db_grow"); } mudstate.markbits = newmarkbuf; } void db_free(void) { char *cp; if (db != NULL) { db -= SIZE_HACK; cp = (char *) db; XFREE(cp, "db_grow"); db = NULL; } mudstate.db_top = 0; mudstate.db_size = 0; mudstate.freelist = NOTHING; } #ifndef STANDALONE void db_make_minimal(void) { dbref obj; db_free(); db_grow(1); s_Name(0, "Limbo"); s_Flags(0, TYPE_ROOM); s_Powers(0, 0); s_Powers2(0, 0); s_Location(0, NOTHING); s_Exits(0, NOTHING); s_Link(0, NOTHING); s_Parent(0, NOTHING); s_Zone(0, NOTHING); s_Pennies(0, 1); s_Owner(0, 1); #ifdef MEMORY_BASED db[0].ahead = NULL; db[0].at_count = 0; #endif /* * should be #1 */ load_player_names(); obj = create_player((char *) "Wizard", (char *) "potrzebie", NOTHING, 0, 0); s_Flags(obj, Flags(obj) | WIZARD); s_Powers(obj, 0); s_Powers2(obj, 0); s_Pennies(obj, 1000); /* * Manually link to Limbo, just in case */ s_Location(obj, 0); s_Next(obj, NOTHING); s_Contents(0, obj); s_Link(obj, 0); } #endif dbref parse_dbref(s) const char *s; { const char *p; int x; /* * Enforce completely numeric dbrefs */ for (p = s; *p; p++) { if (!isdigit(*p)) return NOTHING; } x = atoi(s); return ((x >= 0) ? x : NOTHING); } void putref(f, ref) FILE *f; dbref ref; { fprintf(f, "%d\n", ref); } void putstring(f, s) FILE *f; const char *s; { putc('"', f); while (s && *s) { switch (*s) { case '\\': case '"': putc('\\', f); default: putc(*s, f); } s++; } putc('"', f); putc('\n', f); } const char *getstring_noalloc(f, new_strings) FILE *f; int new_strings; { static char buf[LBUF_SIZE]; char *p; int c, lastc; p = buf; c = fgetc(f); if (!new_strings || (c != '"')) { ungetc(c, f); c = '\0'; for (;;) { lastc = c; c = fgetc(f); /* * If EOF or null, return */ if (!c || (c == EOF)) { *p = '\0'; return buf; } /* * If a newline, return if prior char is not a cr. * * * * Otherwise * keep on truckin' */ if ((c == '\n') && (lastc != '\r')) { *p = '\0'; return buf; } safe_chr(c, buf, &p); } } else { for (;;) { c = fgetc(f); if (c == '"') { if ((c = fgetc(f)) != '\n') ungetc(c, f); *p = '\0'; return buf; } else if (c == '\\') { c = fgetc(f); } if ((c == '\0') || (c == EOF)) { *p = '\0'; return buf; } safe_chr(c, buf, &p); } } } dbref getref(f) FILE *f; { static char buf[SBUF_SIZE]; fgets(buf, sizeof(buf), f); return (atoi(buf)); } void free_boolexp(b) BOOLEXP *b; { if (b == TRUE_BOOLEXP) return; switch (b->type) { case BOOLEXP_AND: case BOOLEXP_OR: free_boolexp(b->sub1); free_boolexp(b->sub2); free_bool(b); break; case BOOLEXP_NOT: case BOOLEXP_CARRY: case BOOLEXP_IS: case BOOLEXP_OWNER: case BOOLEXP_INDIR: free_boolexp(b->sub1); free_bool(b); break; case BOOLEXP_CONST: free_bool(b); break; case BOOLEXP_ATR: case BOOLEXP_EVAL: free((char *) b->sub1); free_bool(b); break; } } BOOLEXP *dup_bool(b) BOOLEXP *b; { BOOLEXP *r; if (b == TRUE_BOOLEXP) return (TRUE_BOOLEXP); r = alloc_bool("dup_bool"); switch (r->type = b->type) { case BOOLEXP_AND: case BOOLEXP_OR: r->sub2 = dup_bool(b->sub2); case BOOLEXP_NOT: case BOOLEXP_CARRY: case BOOLEXP_IS: case BOOLEXP_OWNER: case BOOLEXP_INDIR: r->sub1 = dup_bool(b->sub1); case BOOLEXP_CONST: r->thing = b->thing; break; case BOOLEXP_EVAL: case BOOLEXP_ATR: r->thing = b->thing; r->sub1 = (BOOLEXP *) strsave((char *) b->sub1); break; default: fprintf(stderr, "bad bool type!!\n"); return (TRUE_BOOLEXP); } return (r); } void clone_object(a, b) dbref a, b; { bcopy((char *) &db[b], (char *) &db[a], sizeof(struct object)); } #ifndef MEMORY_BASED int init_gdbm_db(gdbmfile) char *gdbmfile; { #ifdef STANDALONE fprintf(stderr, "Opening %s\n", gdbmfile); #endif cache_init(mudconf.cache_width, mudconf.cache_depth); dddb_setfile(gdbmfile); dddb_init(); #ifdef STANDALONE fprintf(stderr, "Done opening %s.\n", gdbmfile); #else STARTLOG(LOG_ALWAYS, "INI", "LOAD") { log_text((char *) "Using gdbm file: "); log_text(gdbmfile); ENDLOG; } #endif db_free(); return (0); } #endif /* * * MEMORY_BASED */ #ifndef STANDALONE /* * check_zone - checks back through a zone tree for control */ int check_zone(player, thing) dbref player, thing; { mudstate.zone_nest_num++; if (!mudconf.have_zones || (Zone(thing) == NOTHING) || (mudstate.zone_nest_num == mudconf.zone_nest_lim) || (isPlayer(thing))) { mudstate.zone_nest_num = 0; return 0; } /* * If the zone doesn't have an enterlock, DON'T allow control. */ if (atr_get_raw(Zone(thing), A_LENTER) && could_doit(player, Zone(thing), A_LENTER)) { mudstate.zone_nest_num = 0; return 1; } else { return check_zone(player, Zone(thing)); } } int check_zone_for_player(player, thing) dbref player, thing; { mudstate.zone_nest_num++; if (!mudconf.have_zones || (Zone(thing) == NOTHING) || (mudstate.zone_nest_num == mudconf.zone_nest_lim) || !(isPlayer(thing))) { mudstate.zone_nest_num = 0; return 0; } if (atr_get_raw(Zone(thing), A_LENTER) && could_doit(player, Zone(thing), A_LENTER)) { mudstate.zone_nest_num = 0; return 1; } else { return check_zone(player, Zone(thing)); } } void toast_player(player) dbref player; { do_clearcom(player, player, 0); do_channelnuke(player); del_commac(player); do_clear_macro(player, NULL); } #else int check_zone(player, thing) dbref player, thing; { return 0; } #endif /* * * STANDALONE */ #ifndef STANDALONE /* * --------------------------------------------------------------------------- * * dump_restart_db: Writes out socket information. */ void dump_restart_db() { FILE *f; DESC *d; int version = 0; /* We maintain a version number for the restart database, so we can restart even if the format of the restart db has been changed in the new executable. */ version |= RS_RECORD_PLAYERS; version |= RS_NEW_STRINGS; version |= RS_HUDKEY; f = fopen("restart.db", "w"); fprintf(f, "+V%d\n", version); putref(f, mudstate.start_time); putstring(f, mudstate.doing_hdr); putref(f, mudstate.record_players); DESC_ITER_ALL(d) { putref(f, d->descriptor); putref(f, d->flags); putref(f, d->connected_at); putref(f, d->command_count); putref(f, d->timeout); putref(f, d->host_info); putref(f, d->player); putref(f, d->last_time); putstring(f, d->output_prefix); putstring(f, d->output_suffix); putstring(f, d->addr); putstring(f, d->doing); putstring(f, d->username); putstring(f, d->hudkey); } putref(f, 0); fclose(f); } void accept_client_input(int fd, short event, void *arg); void bsd_write_callback(struct bufferevent *bufev, void *arg); void bsd_read_callback(struct bufferevent *bufev, void *arg); void bsd_error_callback(struct bufferevent *bufev, short whut, void *arg); void load_restart_db() { FILE *f; DESC *d; DESC *p; int val, version, new_strings = 0; char *temp, buf[8]; f = fopen("restart.db", "r"); if (!f) { mudstate.restarting = 0; return; } mudstate.restarting = 1; fgets(buf, 3, f); if (strncmp(buf, "+V", 2)) { abort(); } version = getref(f); if (version & RS_NEW_STRINGS) new_strings = 1; mudstate.start_time = getref(f); time(&mudstate.restart_time); strcpy(mudstate.doing_hdr, getstring_noalloc(f, new_strings)); if (version & RS_RECORD_PLAYERS) { mudstate.record_players = getref(f); } while ((val = getref(f)) != 0) { d = malloc(sizeof(DESC)); memset(d, 0, sizeof(DESC)); d->descriptor = val; d->flags = getref(f); d->connected_at = getref(f); d->command_count = getref(f); d->timeout = getref(f); d->host_info = getref(f); d->player = getref(f); d->last_time = getref(f); temp = (char *) getstring_noalloc(f, new_strings); if (*temp) { d->output_prefix = alloc_lbuf("set_userstring"); strcpy(d->output_prefix, temp); } else { d->output_prefix = NULL; } temp = (char *) getstring_noalloc(f, new_strings); if (*temp) { d->output_suffix = alloc_lbuf("set_userstring"); strcpy(d->output_suffix, temp); } else { d->output_suffix = NULL; } strcpy(d->addr, getstring_noalloc(f, new_strings)); strcpy(d->doing, getstring_noalloc(f, new_strings)); strcpy(d->username, getstring_noalloc(f, new_strings)); if (version & RS_HUDKEY) strncpy(d->hudkey, getstring_noalloc(f, new_strings), HUDKEYLEN); else d->hudkey[0] = '\0'; d->output_size = 0; d->output_tot = 0; d->output_lost = 0; #if 0 d->output_head = NULL; d->output_tail = NULL; #endif d->input_head = NULL; d->input_tail = NULL; d->input_size = 0; d->input_tot = 0; d->input_lost = 0; d->raw_input = NULL; d->raw_input_at = NULL; d->quota = mudconf.cmd_quota_max; d->program_data = NULL; d->hashnext = NULL; if (descriptor_list) { for (p = descriptor_list; p->next; p = p->next); d->prev = &p->next; p->next = d; d->next = NULL; } else { d->next = descriptor_list; d->prev = &descriptor_list; descriptor_list = d; } d->sock_buff = bufferevent_new(d->descriptor, bsd_write_callback, bsd_read_callback, bsd_error_callback, NULL); bufferevent_disable(d->sock_buff, EV_READ); bufferevent_enable(d->sock_buff, EV_WRITE); event_set(&d->sock_ev, d->descriptor, EV_READ | EV_PERSIST, accept_client_input, d); event_add(&d->sock_ev, NULL); desc_addhash(d); if (isPlayer(d->player)) s_Flags2(d->player, Flags2(d->player) | CONNECTED); } DESC_ITER_CONN(d) { if (!isPlayer(d->player)) { shutdownsock(d, R_QUIT); } } fclose(f); remove("restart.db"); raw_broadcast(0, "Game: Restart finished."); } #endif /* * * STANDALONE */