/* p.aero.bomb.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:32:32 CET 1999 from aero.bomb.c */ #ifndef _P_AERO_BOMB_H #define _P_AERO_BOMB_H /* aero.bomb.c */ void DestroyBomb(MECH * mech, int loc); int BombWeight(int i); char *bomb_name(int i); void bomb_list(MECH * mech, int player); float calc_dest(MECH * mech, short *x, short *y); void bomb_aim(MECH * mech, dbref player); void bomb_hit_hexes(MAP * map, int x, int y, int hitnb, int iscluster, int aff_d, int aff_h, char *tomsg, char *otmsg, char *tomsg1, char *otmsg1); void simulate_flight(MECH * mech, MAP * map, short *x, short *y, float t); void bomb_drop(MECH * mech, int player, int bn); void mech_bomb(dbref player, void *data, char *buffer); #endif /* _P_AERO_BOMB_H */