/* p.mech.fire.h */ void inferno_burn(MECH * mech, int time); void vehicle_start_burn(MECH * objMech, MECH * objAttacker); void checkVehicleInFire(MECH * objMech, int fromHexFire); void vehicle_extinquish_fire_event(MUXEVENT * e); void vehicle_extinquish_fire(dbref player, MECH * mech, char *buffer); void water_extinguish_inferno(MECH * mech);