btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
/* p.mech.combat.h */

#ifndef _P_MECH_COMBAT_MISSILE_H
#define _P_MECH_COMBAT_MISSILE_H

void Missile_Hit(MECH * mech, MECH * target, int hitX, int hitY,
    int isrear, int iscritical, int weapindx, int fireMode, int ammoMode,
    int num_missiles_hit, int damage, int salvo_size, int LOS,
    int bth, int tIsSwarmAttack);
int AMSMissiles(MECH * mech, MECH * hitMech, int incoming, int type,
    int ammoLoc, int ammoCrit, int LOS, int missilesDidHit);
int LocateAMSDefenses(MECH * target, int *AMStype, int *ammoLoc,
    int *ammoCrit);
int MissileHitIndex(MECH * mech, MECH * hitMech, int weapindx,
    int wSection, int wCritSlot);
int MissileHitTarget(MECH * mech, int weapindx, int wSection,
    int wCritSlot, MECH * hitMech, int hitX, int hitY, int LOS,
    int baseToHit, int roll, int incoming, int tIsSwarmAttack);
void SwarmHitTarget(MECH * mech, int weapindx, int wSection, int wCritSlot,
    MECH * hitMech, int LOS, int baseToHit, int roll, int incoming,
    int fof, int tIsSwarmAttack);

#endif				/* _P_MECH_COMBAT_MISSILE_H */