btmux/autom4te.cache/
btmux/doc/.svn/
btmux/event/.svn/
btmux/game/.svn/
btmux/game/bin/.svn/
btmux/game/data/.svn/
btmux/game/logs/.svn/
btmux/game/maps/
btmux/game/maps/.svn/
btmux/game/maps/.svn/prop-base/
btmux/game/maps/.svn/props/
btmux/game/maps/.svn/text-base/
btmux/game/maps/.svn/wcprops/
btmux/game/mechs/
btmux/game/mechs/.svn/
btmux/game/mechs/.svn/prop-base/
btmux/game/mechs/.svn/props/
btmux/game/mechs/.svn/text-base/
btmux/game/mechs/.svn/wcprops/
btmux/game/text/.svn/
btmux/include/.svn/
btmux/misc/
btmux/misc/.svn/
btmux/misc/.svn/prop-base/
btmux/misc/.svn/props/
btmux/misc/.svn/text-base/
btmux/misc/.svn/wcprops/
btmux/python/
btmux/python/.svn/
btmux/python/.svn/prop-base/
btmux/python/.svn/props/
btmux/python/.svn/text-base/
btmux/python/.svn/wcprops/
btmux/src/.svn/prop-base/
btmux/src/.svn/props/
btmux/src/.svn/text-base/
btmux/src/.svn/wcprops/
btmux/src/hcode/.svn/
btmux/src/hcode/btech/
btmux/src/hcode/btech/.svn/
btmux/src/hcode/btech/.svn/prop-base/
btmux/src/hcode/btech/.svn/props/
btmux/src/hcode/btech/.svn/text-base/
btmux/src/hcode/btech/.svn/wcprops/
btmux/src/hcode/include/.svn/
Name             { Jinggau }
Reference        { JN-G8A }
Type             { Mech }
Move_Type        { Biped }
Tons             { 65 }
Comment          { Saved by: Tantrum(#4394) at Tue May 16 06:31:55 2000 }
Tac_Range        { 30 }
LRS_Range        { 60 }
Scan_Range       { 30 }
Radio_Range      { 120 }
Heat_Sinks       { 26 }
RadioType        { 24 }
Mech_BV          { 1915 }
Cargo_Space      { 0 }
Max_Speed        { 86.00 }
Jump_Speed       { 53.75 }
Specials         { DoubleHS FlipArms }
Left_Arm
  Armor            { 17 }
  Internals        { 10 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { IS.ERMediumLaser - - 3 }
    CRIT_4		  { IS.ERMediumLaser - - 3 }
    CRIT_5		  { IS.ERMediumLaser - - 3 }
    CRIT_6		  { IS.ERMediumLaser - - 3 }
Right_Arm
  Armor            { 17 }
  Internals        { 10 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { IS.MediumPulseLaser - - 3 }
    CRIT_4-10		  { IS.GaussRifle - - 3 }
Left_Torso
  Armor            { 24 }
  Internals        { 15 }
  Rear             { 6 }
    CRIT_1-3		  { Engine - - 3 }
    CRIT_4-10		  { EndoSteel - - 3 }
Right_Torso
  Armor            { 24 }
  Internals        { 15 }
  Rear             { 6 }
    CRIT_1-3		  { Engine - - 3 }
    CRIT_4-5		  { Ammo_IS.GaussRifle 8 - - }
    CRIT_6-12		  { EndoSteel - - 3 }
Center_Torso
  Armor            { 28 }
  Internals        { 21 }
  Rear             { 9 }
    CRIT_1-3		  { Engine - - 3 }
    CRIT_4-7		  { Gyro - - 3 }
    CRIT_8-10		  { Engine - - 3 }
    CRIT_11		  { JumpJet - - 3 }
Left_Leg
  Armor            { 22 }
  Internals        { 15 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
    CRIT_5-6		  { JumpJet - - 3 }
Right_Leg
  Armor            { 22 }
  Internals        { 15 }
    CRIT_1		  { ShoulderOrHip - - 3 }
    CRIT_2		  { UpperActuator - - 3 }
    CRIT_3		  { LowerActuator - - 3 }
    CRIT_4		  { HandOrFootActuator - - 3 }
    CRIT_5-6		  { JumpJet - - 3 }
Head
  Armor            { 9 }
  Internals        { 3 }
    CRIT_1		  { LifeSupport - - 3 }
    CRIT_2		  { Sensors - - 3 }
    CRIT_3		  { Cockpit - - 3 }
    CRIT_5		  { Sensors - - 3 }
    CRIT_6		  { LifeSupport - - 3 }