/* p.mech.maps.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Mon Mar 22 08:51:14 CET 1999 from mech.maps.c */ #ifndef _P_MECH_MAPS_H #define _P_MECH_MAPS_H /* mech.maps.c */ void mech_findcenter(dbref player, void *data, char *buffer); const char *GetTerrainName_base(int t); const char *GetTerrainName(MAP * map, int x, int y); void mech_navigate(dbref player, void *data, char *buffer); char GetLRSMechChar(MECH * mech, MECH * tempMech); void mech_lrsmap(dbref player, void *data, char *buffer); char *TerrainColor(char terrain, int elev); void TacMapTerr(MAP * mech_map, int x, int y, char *terr, char *elev, int isdown); char **MakeMapText(dbref player, MECH * mech, MAP * mech_map, int x, int y, int xw, int yw, int labels, int dohexlos); void mech_tacmap(dbref player, void *data, char *buffer); void mech_enterbase(dbref player, void *data, char *buffer); #endif /* _P_MECH_MAPS_H */