/* p.map.conditions.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Fri Jan 15 15:32:42 CET 1999 from map.conditions.c */ #ifndef _P_MAP_CONDITIONS_H #define _P_MAP_CONDITIONS_H /* map.conditions.c */ void alter_conditions(MAP * map); void map_setconditions(dbref player, MAP * map, char *buffer); void UpdateConditions(MECH * mech, MAP * map); void DestroyParts(MECH * attacker, MECH * wounded, int hitloc, int breach, int IsDisable); int BreachLoc(MECH * attacker, MECH * mech, int hitloc); int PossiblyBreach(MECH * attacker, MECH * mech, int hitloc); #endif /* _P_MAP_CONDITIONS_H */