/* p.mech.combat.misc.h */ #ifndef _P_MECH_COMBAT_MISC_H #define _P_MECH_COMBAT_MISC_H void decrement_ammunition(MECH * mech, int weapindx, int section, int critical, int ammoLoc, int ammoCrit, int ammoLoc1, int ammoCrit1, int wGattlingShots); void mech_ammowarn_event(MUXEVENT * e); void ammo_expedinture_check(MECH * mech, int weapindx, int ns); void heat_effect(MECH * mech, MECH * tempMech, int heatdam, int fromInferno); void Inferno_Hit(MECH * mech, MECH * hitMech, int missiles, int LOS); void KillMechContentsIfIC(dbref aRef); void DestroyMech(MECH * target, MECH * mech, int bc); char *short_hextarget(MECH * mech); #endif /* _P_MECH_COMBAT_MISC_H */