/* p.mech.tech.commands.h Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi) Protomaker is actually only a wrapper script for cproto, but well.. I like fancy headers and stuff :) */ /* Generated at Tue Feb 9 14:31:36 CET 1999 from mech.tech.commands.c */ #ifndef _P_MECH_TECH_COMMANDS_H #define _P_MECH_TECH_COMMANDS_H /* mech.tech.commands.c */ int SomeoneRepairing_s(MECH * mech, int loc, int part, int t); int SomeoneRepairing(MECH * mech, int loc, int part); int SomeoneReplacingSuit(MECH * mech, int loc); int SomeoneFixingA(MECH * mech, int loc); int SomeoneFixingI(MECH * mech, int loc); int SomeoneFixing(MECH * mech, int loc); int SomeoneAttaching(MECH * mech, int loc); int SomeoneResealing(MECH * mech, int loc); int SomeoneScrappingLoc(MECH * mech, int loc); int SomeoneScrappingPart(MECH * mech, int loc, int part); int CanScrapLoc(MECH * mech, int loc); int CanScrapPart(MECH * mech, int loc, int part); int ValidGunPos(MECH * mech, int loc, int pos); void tech_checkstatus(dbref player, void *data, char *buffer); void tech_removegun(dbref player, void *data, char *buffer); void tech_removepart(dbref player, void *data, char *buffer); int Invalid_Scrap_Path(MECH * mech, int loc); void tech_removesection(dbref player, void *data, char *buffer); void tech_replacegun(dbref player, void *data, char *buffer); void tech_repairgun(dbref player, void *data, char *buffer); void tech_fixenhcrit(dbref player, void *data, char *buffer); void tech_replacepart(dbref player, void *data, char *buffer); void tech_repairpart(dbref player, void *data, char *buffer); void tech_toggletype(dbref player, void *data, char *buffer); void tech_reload(dbref player, void *data, char *buffer); void tech_unload(dbref player, void *data, char *buffer); void tech_fixarmor(dbref player, void *data, char *buffer); void tech_fixinternal(dbref player, void *data, char *buffer); int Invalid_Repair_Path(MECH * mech, int loc); int unit_is_fixable(MECH * mech); void tech_reattach(dbref player, void *data, char *buffer); void tech_reseal(dbref player, void *data, char *buffer); void tech_magic(dbref player, void *data, char *buffer); void tech_replacesuit(dbref player, void *data, char *buffer); #endif /* _P_MECH_TECH_COMMANDS_H */