#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("the Arena");
SetLong("You are in a large room with blank cement walls. This room was built so Creators may test their armor, weapons and NPC's in combat. A large steel door is here, which can be used to prevent wimpy creatures from escaping.");
SetItems( ([
({"wall","walls"}) : "The walls are smooth and cement.",
({"floor","ceiling"}) : "The floor and ceiling are, like the walls, made "+
"of smooth cement." ]) );
SetExits( ([
"south" : "/domains/default/room/wiz_corr1",
]) );
SetInventory(([
"/domains/default/npc/fighter" : 1,
"/domains/default/npc/dummy" : 1,
"/domains/default/obj/bbucket" :1
]));
SetPlayerKill(1);
SetDoor("south", "/domains/default/doors/steel_door2.c");
}
void init(){
::init();
}