#include <lib.h> inherit LIB_ROOM; string panel_look(); int dial; string tele_where; static void create() { room::create(); dial=0; tele_where="a dark, metal corridor"; SetClimate("indoors"); SetAmbientLight(40); SetShort("Underground Lab"); SetLong("You are in a messy, wildly disorganized underground "+ "laboratory. There are notes strewn everywhere, and a large chalkboard "+ "is covered with bizarre schematics and formulae. On the east wall is "+ "some mysterious, glowing portal, about the size of a door. Next to the "+ "portal is a control panel, and a crudely drawn sign. There is a door on "+ "the west wall."); SetItems(([ ({"lab","room","laboratory"}) : "This appears to be some sort of "+ "secret physics lab.", "mess" : "It's definitely messy in here.", ({"note","notes"}) : "These are notes covered in highly technical "+ "equations and drawings.", ({"board","chalkboard"}) : "It is filled with lots of jargon and symbols you "+ "don't recognize.", ({"schematics","formulae"}) : "Complicated stuff, it looks like.", ({"schematic","formula"}) : "Complicated stuff, it looks like.", "east wall" : "Other than the mysterious glowing portal and the "+ "control panel, the east wall seems pretty ordinary.", "west wall" : "The west wall has a door leading west.", "wall" : "It's a wall.", ({"portal","glowing portal","mysterious glowing portal"}) : "This is just "+ "what you'd expect a dimensional portal to look like, if you knew what "+ "it was. It pulsates with some weird energy, and you feel mildly "+ "nauseous looking into it. You feel strangely compelled to enter it.", ({"panel","control panel"}) : (: panel_look :), "sign" : "A crude, hand-drawn sign in red ink next to the portal." ])); SetInventory(([ ])); SetRead("sign","The sign reads: Enter at your own risk! This portal leads to some "+ "places of questionable safety and unstable reality...you are warned!"); AddRead( ({"schematics","formulae"}), ({"You don't understand them." }) ); AddRead( ({"notes"}) , ({"They are incomprehensible to you."}) ); AddRead( ({"board","chalkboard"}) , ({"It is full of cryptic equations. Buried in the middle of one "+ "is 'Step 3: a miracle happens'."}) ); SetExits((["west":"/domains/campus/room/tunnel3"])); SetEnters((["portal":"/domains/campus/room/access1"])); SetDoor("west","/domains/campus/doors/u_door"); SetObviousExits("w"); new("/domains/campus/npc/seth")->eventMove(this_object()); } void init(){ ::init(); add_action("set_dial","turn"); add_action("set_dial","set"); } string panel_look(){ return "The control panel contains a single dial and a tiny screen. "+ "The dial is set to: "+dial+" and the screen reads: "+tele_where+"."; } int set_dial(string str){ int i; object ob; ob=present("seth",this_object()); if(str=="dial"){ write("You spin the dial.\n"); say(this_player()->GetName()+" fiddles with the control panel.\n"); if(ob){ ob->eventForce("look at "+lower_case(this_player()->GetName())); } return 1; } if(sscanf(str,"dial to %d",i) > 0){ if(i > 10) i=0; write("You set the dial to "+i+".\n"); say(this_player()->GetName()+" turns the control panel dial.\n"); if(ob){ ob->eventForce("say I hope you know what you're doing"); } dial=i; this_object()->set_portal(dial); return 1; } else return 0; } int set_portal(int i){ if(i==0) { SetEnters((["portal":"/domains/campus/room/access1"])); tele_where="a dark, metal corridor"; return 1; } if(i==1) { SetEnters((["portal":"/realms/boy/area/room3"])); tele_where="village gates"; return 1; } if(i==2) { SetEnters((["portal":"/realms/dana/room/sc/marsh"])); tele_where="a marsh"; return 1; } if(i==3) { SetEnters((["portal":"/realms/ember/swamp/swamp1"])); tele_where="a swamp"; return 1; } if(i==4) { SetEnters((["portal":"/realms/haderach/land/cities/hartland/rooms/townsq"])); tele_where="a town square"; return 1; } if(i==5) { SetEnters((["portal":"/realms/kyranna/law/maindesk"])); tele_where="a police department"; return 1; } if(i==6) { SetEnters((["portal":"/realms/temujin/village/room/green"])); tele_where="a ruined village"; return 1; } if(i==7) { SetEnters((["portal":"/realms/war/arena/3b1"])); tele_where="an arena"; return 1; } if(i==8) { SetEnters((["portal":"/realms/zackron/metro/train/platfmn"])); tele_where="a train station"; return 1; } if(i==9) { SetEnters((["portal":"/realms/hiccups/rooms/fen1"])); tele_where="entrance gates"; return 1; } if(i==10) { SetEnters((["portal":"/domains/Midian/room/kaliid3"])); tele_where="road by a church"; return 1; } }