dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#include <lib.h>
#include <save.h>
#include <privs.h>
#include "/daemon/include/races.h"

inherit LIB_NPC;

static string firstchoice, secondchoice,mm, vv, printvar;
static string response,s1,s2,s3;
static object ww;
static int playing;
int runs,switches,stays,percent;
int fred,fgreen,fblue;
int wins,red_wins,green_wins,blue_wins;
string save_file = "/domains/campus/save/charly.o";

static void create() {
    npc::create();
    SetKeyName("charly");
    SetId(({"charly"}));
    SetShort("Charly");
    SetLong("Charly is a test subject in unethical artificial "
      "intelligence experiments. If he were smart "
      "enough, he'd resent his forced servitude and "
      "lack of rights. Dangerously, his overlords "
      "are trying to make him smarter.");
    SetLevel(5);
    SetRace("human");
    SetGender("male");
    SetNoClean(1);
    restore_object(save_file);
    playing = 0;
    response = "";
}

int eventBeginPlay(){
    int run;
    run = runs+1;
    firstchoice = "";
    response = "";
    playing = 1;
    eventForce("say If successful, this will be run "+run+".");
    //eventForce("say out of "+runs+" runs, I've  "
    //"switched "+switches+" times, and "
    //"stayed "+stays+" times.");
    //eventForce("say my first choices have been: "
    //"red: "+fred+" green: "+fgreen+" blue: "+fblue);
    eventForce("say the winners have been: "
      "red: "+red_wins+" green: "+green_wins+" blue: "+blue_wins);
    eventForce("say I've switched "+percent(switches,runs)+"% "
      "of the time. My win rate is "+
      percent(wins,run)+"%.");
    save_object(save_file,1);
    eventForce("push a button on a pedestal");
    eventForce("push button on pedestal");
    return 1;
}

int choice1(){
    int genrand;
    float percent_switch, percent_wins;

    eventForce("say I am faced with choice 1.");
    genrand = random(256);
    if(!genrand || genrand == 0){
	eventForce("say I cannot make up my mind right now.");
	eventForce("say I will start over.");
	playing = 0;
	return 1;
    }
    if(runs > 20){

	percent_switch = percent(switches,runs);
	percent_wins = percent(wins,runs);
	eventForce("say My win rate is "+percent_wins+"%.");
	eventForce("say My switch rate is "+percent_switch+"%.");
    }
    genrand = genrand % 3;
    if(genrand == 1) { firstchoice = "red"; fred++; }
    if(genrand == 2) { firstchoice = "green"; fgreen++; }
    if(genrand == 0) { firstchoice = "blue"; fblue++; }
    eventForce("say I choose the "+firstchoice+" door");
    eventForce("choose "+firstchoice+" door");
    return 1;
}

int choice2(string str){
    int genrand,which;
    eventForce("say I am faced with choice 2.");
    genrand = random(100);
    which = genrand % 2;
    if(which == 1) {
	switches++;
	response = "switch";
    }
    else {
	stays++;
	response = "stay";
    }

    if(sscanf(str,"%sswitch to the %s %s",s1,s2,s3) > 0) {
	secondchoice = s2;
    }

    eventForce("say I decide to "+response+".");
    //eventForce("say gespielen is: "+playing);
    return 1;
}

int WinFun(string str){
    if(sscanf(str,"%smay enter the %s room %s",s1,s2,s3) > 0){
	if(s2 == "red") red_wins++;
	if(s2 == "green") green_wins++;
	if(s2 == "blue") blue_wins++;
	wins++;
	eventForce("say w00t! "+s2+" wins!");
	return 1;
    }
    return 0;
}

int LoseFun(string str){
    string foo;
    if(sscanf(str,"%smay enter the %s room%s",s1,s2,s3) > 0){
	if(response == "stay") foo = secondchoice;
    }
    eventForce("say "+firstchoice+" wins, I guess.");
    if(firstchoice == "red") red_wins++;
    else if(firstchoice == "green") green_wins++;
    else if(firstchoice == "blue") blue_wins++;
    else eventForce("say WTF? foo is "+firstchoice);
    return 1;
}

int eventPedestalParse(string str){
    if(sscanf(str,"%schoose one door from%s",s1,s2) > 0) choice1();
    if(sscanf(str,"%sI have opened%s",s1,s2) > 0) choice2(str);
    if(sscanf(str,"%sminor glitch%s",s1,s2) > 0) playing = 0;
    if(sscanf(str,"%sYou win%s",s1,s2) > 0) WinFun(str);
    if(sscanf(str,"%sYOU LOOOOOSE%s",s1,s2) > 0) LoseFun(str);
    return 1;
}


int eventFirstPass(string str){
    if(!str || str == "") return 0;
    if(sscanf(str,"A voice from the pedestal%s",s1) > 0){
	eventPedestalParse(str);
	return 1;
    }
    return 0;
}

private void eventPrint(string str1, string str2);

void init(){
    set_heart_beat(1);
    SetNoClean(1);
}
void receive_message(string string1, string string2){
    //tell_object(find_player("testylus"),"CHARLY: "+string2);
    eventFirstPass(string2);
}
varargs mixed eventHearTalk(object who, object target, int cls, string verb,
  string msg, string lang) {
    ww=who;
    vv=verb;
    mm=msg;
    unguarded((: this_object()->receive_message("me",ww->GetName()+" "+vv+"s: "+mm) :));
    return;
}
int eventPrint(string msg, string msg_class){
    printvar=msg;
    unguarded((: this_object()->receive_message("me again",printvar) :));
}

void heart_beat(){
    //eventForce("say playing is: "+playing);
    if(playing && response != "" ) {
	if(firstchoice != ""){
	    //eventForce("say response is: "+response);
	    eventForce(response);
	    runs ++;
	    //playing = 0;
	}
	//else eventBeginPlay();
	playing = 0;
    }

    if(!playing){
	//eventForce("say playing is zero, restarting.");
	eventBeginPlay();
    }
}