dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*
 * reclaim.c
 * loops through all variables in all objects looking for the possibility
 * of freeing up destructed objects (that are still hanging around because
 * of references) -- coded by Blackthorn@Genocide Feb. 1993
 */

#include "std.h"
#include "lpc_incl.h"
#include "reclaim.h"
#include "call_out.h"

#define MAX_RECURSION 25

static void gc_mapping PROT((mapping_t *));
static void check_svalue PROT((svalue_t *));

static int cleaned, nested;

static void
check_svalue P1(svalue_t *, v)
{
    register int idx;

    nested++;
    if (nested > MAX_RECURSION) {
	return;
    }
    switch (v->type) {
    case T_OBJECT:
	if (v->u.ob->flags & O_DESTRUCTED) {
	    free_svalue(v, "reclaim_objects");
	    *v = const0u;
	    cleaned++;
	}
	break;
    case T_MAPPING:
	gc_mapping(v->u.map);
	break;
    case T_ARRAY:
    case T_CLASS:
	for (idx = 0; idx < v->u.arr->size; idx++)
	    check_svalue(&v->u.arr->item[idx]);
	break;
    case T_FUNCTION:
	{
	    svalue_t tmp;
	    program_t *prog;

            if (v->u.fp->hdr.owner && (v->u.fp->hdr.owner->flags & O_DESTRUCTED)) {
		if (v->u.fp->hdr.type == FP_LOCAL | FP_NOT_BINDABLE) {
		    prog = v->u.fp->hdr.owner->prog;
		    prog->func_ref--;
		    debug(d_flag, ("subtr func ref /%s: now %i\n",
				prog->name, prog->func_ref));
		    if (!prog->ref && !prog->func_ref)
			deallocate_program(prog);
		}
                free_object(v->u.fp->hdr.owner, "reclaim_objects");
                v->u.fp->hdr.owner = 0;
                cleaned++;
            }

	    tmp.type = T_ARRAY;
	    if ((tmp.u.arr = v->u.fp->hdr.args))
		check_svalue(&tmp);
	    break;
	}
    }
    nested--;
    return;
}

static void
gc_mapping P1(mapping_t *, m)
{
    /* Be careful to correctly handle destructed mapping keys.  We can't
     * just call check_svalue() b/c the hash would be wrong and the '0'
     * element we add would be unreferenceable (in most cases)
     */
    mapping_node_t **prev, *elt;
    int j = (int) m->table_size;

    do {
	prev = m->table + j;
	while ((elt = *prev)) {
	    if (elt->values[0].type == T_OBJECT) {
		if (elt->values[0].u.ob->flags & O_DESTRUCTED) {
		    free_object(elt->values[0].u.ob, "gc_mapping");
		    
		    /* found one, do a map_delete() */
		    if (!(*prev = elt->next) && !m->table[j])
			m->unfilled++;
		    cleaned++;
		    m->count--;
		    total_mapping_nodes--;
		    total_mapping_size -= sizeof(mapping_node_t);
		    free_node(m, elt);
		    continue;
		}
	    } else {
		/* in case the key is a mapping or something */
		check_svalue(elt->values);
	    }
	    check_svalue(elt->values+1);
	    prev = &(elt->next);
	}
    } while (j--);
}

int reclaim_objects()
{
    int i;
    object_t *ob;

    reclaim_call_outs();

    cleaned = nested = 0;
    for (ob = obj_list; ob; ob = ob->next_all)
	if (ob->prog)
	    for (i = 0; i < (int) ob->prog->num_variables_total; i++)
		check_svalue(&ob->variables[i]);
    
    return cleaned;
}