#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit LIB_ARMOR; static void create(){ armor::create(); SetKeyName("sock"); SetId(({"sock"})); SetAdjectives(({"black","nylon","knee-length","knee","knee length"})); SetShort("a long black nylon sock"); SetLong("A long, knee-length sock, made of black nylon."); SetMass(5); SetBaseCost("silver",1); SetDamagePoints(1); SetProtection(BLUNT,1); SetProtection(BLADE,1); SetProtection(KNIFE,1); SetArmorType(A_LONG_SOCK); }