dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
#include <localtime.h>
#include <daemons.h>

inherit LIB_ARMOR;

int eventReadWatch();

static void create(){
    armor::create();
    SetKeyName("pocket watch");
    SetId(({"watch","pocketwatch","pocket watch","timepiece"}));
    SetShort("a pocket watch");
    SetLong("This is a beautifully decorated and intricately carved "+
      "pocket watch. It glows with a bright, polished bronze "+
      "luster. It is quietly ticking the seconds, and it looks like you can get the "+
      "accurate time by reading the watch.");
    SetMass(10);
    SetBaseCost("silver",40);
    SetProtection(BLUNT,1);
    SetProtection(BLADE,1);
    SetProtection(KNIFE,1);
    SetArmorType(A_AMULET);
    SetDefaultRead( (: eventReadWatch :) );
}
void init(){
    ::init();
}

int eventReadWatch(){
    int hour, minutes;
    int *time_of_day;
    string hour_string, minute_string;

    time_of_day = SEASONS_D->GetMudTime();
    hour = time_of_day[0];
    minutes = time_of_day[1];

    if(hour > 12) hour -= 12;

    hour_string = cardinal(hour);
    switch(minutes){
    case 0 : minute_string ="o'clock"; break;
    case 1 : minute_string = hour_string;hour_string ="one minute past"; break;
    case 2 : minute_string = hour_string;hour_string ="two minutes past"; break;
    case 3 : minute_string = hour_string;hour_string ="three minutes past"; break;
    case 4 : minute_string = hour_string;hour_string ="four minutes past"; break;
    case 5 : minute_string = hour_string;hour_string ="five past"; break;
    case 6 : minute_string = hour_string;hour_string ="six minutes past"; break;
    case 7 : minute_string = hour_string;hour_string ="seven minutes past"; break;
    case 8 : minute_string = hour_string;hour_string ="eight minutes past"; break;
    case 9 : minute_string = hour_string;hour_string ="nine minutes past"; break;
    case 10 : minute_string = hour_string;hour_string ="ten past"; break;
    case 15 : minute_string = hour_string;hour_string ="quarter past"; break;
    case 45 : minute_string = cardinal(hour+1);hour_string ="quarter of"; break;
    case 50 : minute_string = cardinal(hour+1);;hour_string ="ten of"; break;
    case 55 : minute_string = cardinal(hour+1);hour_string ="five of"; break;
    default : minute_string = cardinal(minutes);break;
    }

    if(minute_string == "thirteen") minute_string = "one";

    write("According to the watch, it is "+hour_string+" "+minute_string+".");

    return 1;
}