#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit LIB_ARMOR; static void create(){ armor::create(); SetKeyName("riding boot"); SetId(({"boot"})); SetAdjectives(({"long","riding","black","leather","left"})); SetShort("a long riding boot"); SetLong("A long riding boot, made of black leather. It is "+ "designed for wear on the left foot and leg."); SetMass(60); SetBaseCost("silver",75); SetDamagePoints(5); SetProtection(BLUNT,5); SetProtection(BLADE,5); SetProtection(KNIFE,5); SetArmorType(A_LONG_BOOT); SetRestrictLimbs(({"left foot","left leg"})); } void init(){ ::init(); }