#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit LIB_ARMOR; static void create(){ armor::create(); SetKeyName("wizard's robe"); SetId(({"robe","cloak","duster"})); SetAdjectives(({"wizard","wizard's","soft"})); SetShort("a robe"); SetLong("This is a large, comfortable-looking robe, like a wizard might wear. "); SetMass(75); SetDollarCost(100); SetDamagePoints(100); SetProtection(BLUNT,100); SetProtection(BLADE,100); SetProtection(KNIFE,100); SetArmorType(A_CLOAK); }