#ifndef l_living_h #define l_living_h static void create(); int is_living(); int inventory_accessible(); int inventory_visible(); mixed direct_give_liv_obj(); mixed indirect_give_obj_to_liv(object item); mixed direct_give_liv_wrd_wrd(object target, string num, string curr); mixed direct_give_wrd_wrd_to_liv(string num, string curr); mixed direct_look_at_obj(); mixed direct_steal_wrd_from_liv(string str); mixed indirect_steal_obj_from_liv(object item, mixed args...); int eventFollow(object dest, int followChance); varargs mixed CanCastMagic(int hostile, string spell); mixed CanReceiveMagic(int hostile, string spell); int SetPK(int x); int GetPK(); /* pure virtual */int eventForce(string str); /* pure virtual */ mixed GetProperty(string prop); #endif /* l_living_h */