dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*  Allows players to possibly follow a target into another room
 *  created by Rush@Dead Souls
 */



#include <lib.h>
#include "include/follow.h"

inherit LIB_VERB;

static void create() {
    ::create();
    SetVerb("follow");
    SetRules("", "LIV");
    SetErrorMessage("Whom would you like to follow?");
    SetHelp("Syntax: follow\n"
      "        follow LIV\n"
      "\n"
      "If a living object is specified, this command allows "
      "you to begin trailing the living being as it moves "
      "through Dead Souls.\n"
      "Otherwise, your following status is reported.\n"
      "If the living being is interested in having you "
      "follow them, they can issue the \"lead\" command "
      "in order to avoid accidentally evading you.\n"
      "\n"
      "See also: evade, lead, tracking, stealth\n");
}

mixed can_follow() { return 1; }

mixed do_follow() {
    object* followers;
    string* obs;
    object leader;
    int size;
    string tmp;

    // Format follow string.
    if(this_player()->CanLead() && leader = this_player()->GetLeader()) {
	tmp = "You are ";
	if(leader->GetFollowed(this_player())) tmp += "following";
	else tmp += "trailing";
	tmp += " " + leader->GetName() + ".\n";
    }
    else tmp = "You are trailing no one." + "\n";

    // Get the followers.
    followers = this_player()->GetFollowers();
    if(!followers) followers = ({});

    // Format lead string.
    tmp += "You are leading ";
    obs = map(
      filter(followers, (:this_player()->GetFollowed($1):)),
      (:$1->GetName():));
    size = sizeof(obs);
    if(size) tmp += conjunction(obs);
    else tmp += "no one";
    tmp += ".\n";

    // Format evasion string.
    tmp += "You are evading ";
    obs = map(
      filter(followers, (:!this_player()->GetFollowed($1):)),
      (:$1->GetName():));
    size = sizeof(obs);
    if(size) tmp += conjunction(obs);
    else tmp += "no one";
    tmp += ".\n";

    this_player()->eventPrint(tmp);
    return 1;
}

mixed can_follow_liv() { return 1; }

mixed do_follow_liv(object ob) {
    object leader;

    if(leader = this_player()->GetLeader()) {
	leader->RemoveFollower(this_player());
	this_player()->eventPrint("You stop trailing " + leader->GetName() + ".");
	return 1;
    }

    if(member_array(this_player(), ob->AddFollower(this_player())) == -1)
	this_player()->eventPrint("You are not empowered to follow " + ob->GetName() + ".");
    else this_player()->eventPrint("You are now trailing " + ob->GetName() + ".");

    return 1;
}