#include <terrain_types.h> #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Mountain Road"); SetLong("You are on a road running north and south. North is " "a wreck of rubble and stones where the road is still in " "the process of being built. Far in the distance, beautiful " "snow-capped mountains can be seen. The road runs south into " "the heart of the town."); SetItems( ([ ({"rubble","stone","stones","road"}) : "Looks like " "the road is still being built. Further travel north " "is impossible.", ({"mountains","beautiful","snow-capped mountains"}) : "Beautiful " "mountains, far off in the northern distance." ]) ); AddTerrainType(T_ROAD); SetExits( ([ "south" : "/domains/town/room/road", ]) ); } void init(){ ::init(); }