#include <lib.h> inherit LIB_ROOM; inherit "/lib/props/ambiance"; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(40); SetShort("Forest Clearing"); SetLong("This is a small clearing in a path through the forest. The path splits here, continuing into the valley west of here. The path to the east leads back to the safety of the town."); SetExits( ([ "west" : "/domains/town/room/valley", "east" : "/domains/town/room/forest_path1", ]) ); SetItems( ([ "clearing" : "An area with few trees.", "path" : "This forest path runs east " "and west. A small trail goes north of here.", ({"forest","wood","woods"}) : "This is a " "dark, creepy forest. You are standing on a " "path in a clearing, so it's a bit brighter here.", ({ "small trail","trail"}) : "A small trail leading into the depths " "of the forest to the north.", "valley" : "A valley is west of here.", "town" : "A town, far in the eastern distance." ]) ); } void init(){ ::init(); }