#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("Healer's Guild Storeroom"); SetLong("This blank room is where the guild keeps their junk."); SetInventory(([ "/domains/town/obj/slip_heal" : 100, "/domains/town/obj/slip_regenerate" : 10, ])); SetExits( ([ "east" : "/domains/town/room/chamber", ]) ); SetObviousExits("e"); } int CanReceive(object ob) { if(playerp(ob) && !creatorp(ob) && !present("testchar badge",ob)) { message("info","The storeroom is for guild officers only.", ob); return 0; } return 1; } void init(){ ::init(); }