dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /verbs/items/steal.c
 *    from the Dead Souls Object Library
 *    steal WRD from LIV
 *    steal OBJ from LIV
 *    created by Descartes of Borg 951218
 */



#include <lib.h>
#include <rounds.h>
#include "include/steal.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("steal");
    SetRules("OBJ from LIV", "WRD from LIV", "OBS from LIV");
    SetErrorMessage("Steal what from whom?");
    SetHelp("Syntax: <steal money from LIVING>\n"
      "        <steal ITEM from LIVING>\n"
      "        <steal all [of ITEMS] from LIVING>\n\n"
      "Uses your stealing abilities to rob another of items or money.  "
      "Items are much harder to steal than money, and trying to steal "
      "multiple items in one shot is dangerous.");
}

mixed can_steal_wrd_from_liv(string wrd) {
    if( wrd != "money" ) return 0;
    if( (int)this_player()->GetSkillLevel("stealing") < 1 )
	return "You are not skillful enough at stealing.";
    if( (int)environment(this_player())->GetProperty("no steal") )
	return "Mystical forces prevent your thievery.";
    if( (int)this_player()->GetStaminaPoints() < 10 )
	return "You are too tired for such skullduggery.";
    if(intp(check_light())) return this_player()->CanManipulate();
    else return check_light();
}

mixed can_steal_obj_from_liv() {
    if( (int)this_player()->GetSkillLevel("stealing") < 1 )
	return "You are not skillful enough at stealing.";
    if( (int)environment(this_player())->GetProperty("no steal") )
	return "Mystical forces prevent your thievery.";
    if( (int)this_player()->GetStaminaPoints() < 20 )
	return "You are too tired for such skullduggery.";
    if(intp(check_light())) return this_player()->CanManipulate();
    else return check_light();
}

mixed do_steal_wrd_from_liv(string wrd, object liv) {
    this_player()->eventPrint("You eye " + (string)liv->GetName() +
      " with thoughts on " + possessive(liv) +
      " pockets.");
    if( (int)this_player()->GetInCombat() )
	this_player()->SetAttack(0, (: eventSteal,this_player(), "money", liv :),
	  ROUND_OTHER);
    else eventSteal(this_player(), "money", liv);
    return 1;
}

mixed do_steal_obj_from_liv(object item, object liv) {
    if( environment(item) != liv ) {
	this_player()->eventPrint((string)liv->GetName() + " does not have that.");
	return 1;
    }
    if(item->GetProperty("no steal")){
	this_player()->eventPrint("that item cannot be stolen.");
	return 1;
    }
    this_player()->eventPrint("You eye " + (string)liv->GetName() +
      " with thoughts on " + possessive(liv) + " " +
      remove_article((string)item->GetShort()) + ".");
    if( (int)this_player()->GetInCombat() )
	this_player()->SetAttack(0, (: eventSteal, this_player(), ({ item }),
	    liv :), ROUND_OTHER);
    else eventSteal(this_player(), ({ item }), liv);
    return 1;
}

mixed do_steal_obs_from_liv(mixed *res, object liv) {
    object *obs;

    obs = filter(res, (: objectp :));
    if( !sizeof(obs) ) {
	mixed *ua;

	ua = unique_array(res, (: $1 :));
	foreach(mixed *lines in ua) this_player()->eventPrint(lines[0]);
	return 1;
    }

    foreach(mixed thing in res){
	if(objectp(thing) && thing->GetProperty("no steal")){
	    this_player()->eventPrint("One of those items cannot be stolen, causing "+
	      "you to be distracted from stealing any of the others.");
	    return 1;
	}
    }
    this_player()->eventPrint("You eye " + (string)liv->GetName() +
      " with thoughts on " + possessive(liv) +
      " possessions.");
    if( (int)this_player()->GetInCombat() )
	this_player()->SetAttack(0, (: eventSteal, this_player(), obs, liv :),
	  ROUND_OTHER);
    else eventSteal(this_player(), obs, liv);
    return 1;
}

static void eventSteal(object who, mixed what, object target) {
    if(objectp(what) && what->GetProperty("no steal")){
	write("That item cannot be stolen.");
	return;
    }
    who->eventSteal(who, what, target);
}