dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    Installation object for Dead Souls V
 *    Copyright 1995 George Reese
 */

#include <lib.h>
#include <cfg.h>
#include <dirs.h>
#include <flags.h>
#include <daemons.h>

string Name, CapName, Password;
object Admin;

static void InputName(string str);

static void logon() {
    receive("Welcome to the Dead Souls " + mudlib_version() +
      " installation process!!\n\n");
    receive("You will be asked a series of questions for creating an "
      "admin character.\n\n");
    receive("What is your MUD admin username?\n ");
    input_to((: InputName :), I_NOESC);
}

static void InputPassword(string str);

static void InputName(string str) {
    if( !((int)BANISH_D->valid_name(Name = convert_name(CapName = str))) ) {
	receive("That is not a valid name.\n");
	receive("Name:\n ");
	input_to((: InputName :));
	return;
    }
    Admin = (object)master()->player_object(Name);
    Admin->SetKeyName(Name);
    mkdir(DIR_PLAYERS "/" + Name[0..0]);
    receive("\nPassword:\n ");
    input_to((: InputPassword :), I_NOECHO | I_NOESC);
}

static void ConfirmPassword(string str);

static void InputPassword(string str) {
    if( strlen(str) < 5 ) {
	receive("Password must be at least 5 letters.\n");
	receive("Password:\n ");
	input_to((: InputPassword :), I_NOECHO | I_NOESC);
	return;
    }
    Password = str;
    receive("Confirm password:\n ");
    input_to((: ConfirmPassword :), I_NOECHO | I_NOESC);
}

static void InputCapName(string str);

static void ConfirmPassword(string str) {
    if( str != Password) {
	receive("Passwords do not match.  Password:\n ");
	input_to((: InputPassword :), I_NOECHO | I_NOESC);
	return;
    }
    Admin->SetPassword(crypt(Password, 0));
    CapName = capitalize(CapName);
    receive("\nEnter your display name (" + CapName + " is default):\n ");
    input_to((: InputCapName :), I_NOESC);
}

static void InputGender(string str);

static void InputCapName(string str) {
    if( !str || str == "" ) str = CapName;
    if( convert_name(str) != Name ) {
	receive("You cannot do that! Display name:\n ");
	input_to((: InputCapName :), I_NOESC);
	return;
    }
    Admin->SetCapName(CapName = capitalize(str));
    receive("\nPlease choose a gender (male, female, neutral, or none): \n");
    input_to((: InputGender :), I_NOESC);
}

static void InputRealName(string str);

static void InputGender(string str) {
    if( str ) str = lower_case(str);
    if( !str || str == "" || ((str[0] != 'f' && str[0] != 'm') &&
	member_array(str, ({"male","female","neutral","none"})) == -1)){
	receive("\nPlease choose a gender (male, female, neutral, or none): \n");
	receive("Male, female, neutral or none?\n ");
	input_to((: InputGender :));
	return;
    }
    if( str[0] == 'f' ) Admin->SetGender("female");
    else if( str[0] == 'm' ) Admin->SetGender("male");
    else if( str == "none" ) Admin->SetGender("neuter");
    else Admin->SetGender("neutral");
    receive("What is your real name?\n ");
    input_to((: InputRealName :), I_NOESC);
}

static void InputEmail(string str);

static void InputRealName(string str) {
    if( !str || str == "" ) str = "Unknown";
    Admin->SetRealName(str);
    receive("What is your email address?\n ");
    input_to((: InputEmail :), I_NOESC);
}

static void InputEmail(string str) {
    object ob, tool;
    string tmp;
    int foo;

    if( !str || str == "" ) str = "Unknown";
    load_object("secure/cmds/admins/admintool")->eventChangeEmail(str,1);
    Admin->SetEmail(str);
    Admin->SetRace("human");

    Admin->AddCurrency("silver",random(100)+57);
    Admin->SetTown("FirstAdmin");
    Admin->eventForce("cd");
    Admin->eventForce("home");
    Admin->SetWimpy(20);
    Admin->SetTerminal("ansi");
    Admin->SetLanguage("Common",100);
    Admin->SetDefaultLanguage("Common");
    Admin->save_player(Name);
    make_workroom(Name);
    PLAYERS_D->AddPlayerInfo(Name);

    tmp = read_file(CFG_GROUPS);
    rm(CFG_GROUPS);
    tmp = replace_string(tmp, "ADMIN", Name);
    write_file(CFG_GROUPS, tmp);

    tmp = "";

    tmp = read_file("/secure/include/config.h");

    if(sizeof(tmp)){
	rm("/secure/include/config.h");
	tmp = replace_string(tmp, "DEBUG_NAME", Name);
	write_file("/secure/include/config.h", tmp);
    }

    if( ob = find_object(LIB_CONNECT) ) destruct(ob);
    cp(DIR_SECURE_LIB "/connect.c", DIR_SECURE_LIB "/connect.first");
    //rename(DIR_SECURE_LIB "/connect.real", DIR_SECURE_LIB "/connect.c");
    rm(DIR_SECURE_LIB "/connect.c");
    cp(DIR_SECURE_LIB "/connect.real", DIR_SECURE_LIB "/connect.c");
    destruct(Admin);
    mkdir(DIR_CRES "/" + Name[0..0]);
    rename(DIR_PLAYERS "/" + Name[0..0] + "/" + Name + __SAVE_EXTENSION__,
      DIR_CRES "/" + Name[0..0] + "/" + Name + __SAVE_EXTENSION__);
    destruct(master());
    receive("\nYou will be disconnected and the MUD will shut down.\n");
    receive("Restart the MUD and login again as the admin character.\n");
    tool = load_object("/secure/cmds/admins/admintool");
    if(tool) foo = tool->eventChangeName("Dead_Souls_"+Name, 1); 
    if(foo){
	receive("\n\nMud name changed. Use admintool to customize it.");
	receive("\nFor more info, log in and type: help admintool\n");
    }
    else {
	receive("Mud name unchanged.\n");
    }
    PLAYERS_D->AddPlayerInfo(Name);
    shutdown();
    destruct(this_object());

}

string GetKeyName() { return Name; }