#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetTown("town"); SetClimate("indoors"); SetAmbientLight(30); SetShort("Mayor's office"); SetLong("This is the rather cramped office of the town's mayor. Despite\na fair amount of clutter, it seems well suited to the mayor's \nworking style and habits."); SetProperties (([ "no attack":1, "no bump":1, "no steal":0, "no magic":0, "no paralyze":0, "no teleport":0])); SetItems(([ "clutter" : "There are papers and folders everywhere, but the stacks and piles seem somehow a well-organized mess." , ({"mess","stack","stacks","pile","piles","papers","paper","folder","folders"}) : "Evidence of a busy man and strangely-organized mind."])); SetInventory(([ "/domains/town/npc/mayor" : 1])); SetObviousExits("s"); AddExit("south", "/domains/town/room/thall"); } void init() { ::init(); SetSmell(([])); SetListen(([])); }