#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("the Arena"); SetLong("You are in a large room with blank cement walls. This room was built so Creators may test their armor, weapons and NPC's in combat. A large steel door is here, which can be used to prevent wimpy creatures from escaping."); SetItems( ([ ({"wall","walls"}) : "The walls are smooth and cement.", ({"floor","ceiling"}) : "The floor and ceiling are, like the walls, made "+ "of smooth cement." ]) ); SetExits( ([ "south" : "/domains/default/room/wiz_corr1", ]) ); SetInventory(([ "/domains/default/npc/fighter" : 1, "/domains/default/npc/dummy" : 1, "/domains/default/obj/bbucket" :1 ])); SetPlayerKill(1); SetDoor("south", "/domains/default/doors/steel_door2.c"); } void init(){ ::init(); }