dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /verbs/players/speak.c
 *    from the Dead Souls Object Library
 *    speak
 *    speak STR
 *    speak in WRD STR
 */



#include <lib.h>
#include <talk_type.h>
#include "include/speak.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("speak");
    SetRules("","in WRD","in WRD STR","STR");
}

mixed can_speak() { return "Speak what? In what language?"; }

mixed can_speak_in_wrd(string str) {
    mixed ret = this_player()->CanSpeak(0, TALK_LOCAL, "foo", str);
    if(intp(ret)) {
	write("You are now speaking in "+capitalize(lower_case(str))+".");
	return 1;
    }
    else return ret;
}

mixed can_speak_str(string str) {
    string lang;

    if( !str ) return 0;
    if( strlen(str) > 3 && str[0..2] == "in " ) return 0;
    lang = (string)this_player()->GetDefaultLanguage() || 
    (string)this_player()->GetNativeLanguage();
    return (mixed)this_player()->CanSpeak(0, TALK_LOCAL, str, lang);
}

mixed can_speak_in_wrd_str(string lang, string str) {
    if( !lang || !str ) return 0;
    if( !environment(this_player()) ) return "You are nowhere right now.";
    return (mixed)this_player()->CanSpeak(0, TALK_LOCAL, str, lang);
}

mixed do_speak() { return 1; }

mixed do_speak_in_wrd(string str) { 
    this_player()->SetDefaultLanguage(str);
    return 1;
}

mixed do_speak_str(string str) {
    string lang;

    lang = (string)this_player()->GetDefaultLanguage() ||
    (string)this_player()->GetNativeLanguage();
    return do_speak_in_wrd_str(lang, str);
}

mixed do_speak_in_wrd_str(string lang, string str) {
    if( str[<1] != '.' && str[<1] != '?' && str[<1] != '!' )
	str = capitalize(str) + ".";
    else str = capitalize(str);
    return (mixed)this_player()->eventSpeak(0, TALK_LOCAL, str, lang);
}

string GetHelp(string str) {
    return ("Syntax: <speak MESSAGE>\n"
      "        <speak in LANGUAGE MESSAGE>\n\n"
      "Sends the message you specify to all people in the same room "
      "as you.  If you are an avatar, you have the ability to customize "
      "the way these messages come out through the \"message\" "
      "command.  If you fail to specify a language, your default "
      "language will be used.\n"
      "To switch your default language to something other than your "
      "native language:\n"
      "speak in FOO\n\n"
      "See also: message, say, shout, speak, tell");
}