#include <lib.h> #include <daemons.h> #include <position.h> inherit LIB_DONATE; inherit LIB_SENTIENT; static void create() { sentient::create(); SetKeyName("beggar"); SetId(({"beggar"})); SetAdjectives(({"dirty"})); SetShort("a dirty beggar"); SetLong("This beggar has something strangely noble about his aspect. " "He certainly doesn't look like he has always been a beggar."); SetCanBite(0); SetWimpy(90); SetPacifist(1); SetInventory(([ "/domains/town/obj/map" : 1, ])); SetLevel(1); SetAutoStand(0); SetRace("human"); SetGender("male"); SetOwner("The LPC Preservation Foundation"); SetPosition(POSITION_SITTING); } int GiveMap(object ob){ object map; if(present(ob->GetKeyName(),environment(this_object())) && !this_object()->GetInCombat() && member_array(ob->GetRace(),RACES_D->GetRaces(1)) != -1 && !creatorp(ob) && !stringp(ob->CanManipulate()) ){ eventForce("say here, you might need this"); eventForce("give my first map to "+ob->GetKeyName()); } if(map = present("map",this_object())) { map->eventDestruct(); eventForce("shrug"); } return 1; } int SayHi(object ob){ if(present(ob->GetKeyName(),environment(this_object())) && !this_object()->GetInCombat() && member_array(ob->GetRace(),RACES_D->GetRaces(1)) != -1) eventForce("say Hi, "+this_player()->GetName()); return 1; } void init(){ ::init(); call_out((: SayHi, this_player() :), 1); if(!present("town map",this_player())){ new("/domains/town/obj/map")->eventMove(this_object()); call_out((: GiveMap, this_player() :), 4); } if(!present("cold virus",this_object())){ new("/domains/town/obj/cold")->eventInfect(this_object()); } }