#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(5); SetShort("Tunnel"); SetLong("You are in a dark and narrow underground tunnel. The walls are bare rock "+ "and dirt...as if the tunnel has been carved out of and into the earth. Pipes and cables "+ "run along the southern wall, and seem to emit a low hum. To the west you see a false wall "+ "leading into the basement of the Vitual Campus administrative building. To the "+ "east, the tunnel continues into darkness."); SetItems(([ "tunnel" : "This is evidently a hidden tunnel beneath the Virtual Campus. It's "+ "extremely creepy and dark in here.", "walls" : "The walls are bare earth and rocks. It looks as though whoever "+ "built this tunnel was in a big hurry to get it done.", ({"wall","south wall","southern wall"}) : "The south wall is heavily laden with "+ "thick cables and metal pipes running east along its length.", ({"rock","earth"}): "The walls are composed of this stuff...it's a rough excavation.", ({"pipe","pipes","cable","cables"}): "These thick pipes and cables appear to carry power somewhere along the wall. They are humming slightly.", "darkness":"It's deep. It's dark. It's the absence of light, and there's lots of it.", ])); SetListen("default","You hear faint echoes of dripping water."); SetExits(([ "west" : "/domains/campus/room/basement2", "east" : "/domains/campus/room/tunnel2"])); SetProperty("no attack", 1); } void init(){ ::init(); AddListen(({"pipe","pipes","wall","cables","cable"}) , "The pipes and "+ "cables throb with some unknown power...emitting an eerie hum."); }