#ifndef l_room_h #define l_room_h static void create(); varargs void reset(int count); static void init(); int id(string str); varargs mixed eventHearTalk(object who, object target, int cls, string verb, string msg, string lang); int eventMove(mixed dest); varargs int eventPrint(string msg, mixed arg2, mixed arg3); varargs int eventShow(object who, string str); int CanAttack(object attacker, object who); static void LoadInventory(); int GetAmbientLight(); void SetShort(string str); void SetLong(string str); string GetShort(); varargs string GetLong(string str); object *AddExtraLong(object ob); string GetExtraLong(); int GetResetNumber(); string *GetId(); string SetDayLong(string str); string GetDayLong(); string SetNightLong(string str); string GetNightLong(); string SetClimate(string str); string GetClimate(); float SetGravity(float h); float GetGravity(); mapping SetInventory(mapping mp); mapping GetInventory(); int GetDayLight(); static int SetDayLight(int x); int GetNightLight(); static int SetNightLight(int x); int SetNoReplace(int x); int GetNoReplace(); int GetShade(); static int SetShade(int x); #endif /* l_room_h */