#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("the training area"); SetLong("You are in a large room with "+ "a very high ceiling, mirrored walls, and a "+ "hardwood floor. This area is designed for skills "+ "training, though at the moment no workshops are "+ "scheduled. The rest of the Adventurers' Guild is "+ "east of here."); SetItems( ([ ({"wall","walls"}) : "The walls have mirrors set into them.", ({"mirror","mirrors"}) : "Peekaboo!", ({"hardwoord floor", "floor"}) : "The floor is made of polished wood, and is "+ "reminiscent of what you might expect in a dancing school.", ({"ceiling","high ceiling"}) : "The high, vaulted ceiling "+ "provides plenty of headroom." ]) ); SetExits( ([ "east" : "/domains/town/room/adv_guild", ]) ); SetInventory(([ "/domains/town/npc/radagast" : 1, "/domains/town/obj/bbucket" : 1, ])); SetPlayerKill(1); } void init(){ ::init(); }