dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#include <lib.h>
#include <damage_types.h>
inherit LIB_NPC;
static void create(){
    npc::create();
    SetKeyName("dummy");
    SetId( ({"dummy","mokujin"}) );
    SetShort("a training dummy");
    SetLong("This is a magical sparring partner. It is made of "+
      "logs, cut to the proportions of a human's "+
      "head, torso, and limbs. The logs are held "+
      "together by joints made of chains.");
    SetLevel(10);
    SetRace("human");
    SetClass("fighter");
    SetGender("male");
    SetMaxHealthPoints(9000);
    SetHealthPoints(9000);
    SetInventory(([
	//"realms/cratylus/armor/chainmail.c" : "wear chainmail",
	//"realms/cratylus/obj/sharpsword.c" : "wield sword"
      ]));
}

varargs int eventReceiveDamage(object agent, int type, int x, int internal, mixed limbs) {
    int hp, damage, damdiff;
    string evidence, limb_string;
    evidence = "";
    if(agent) evidence += "I receive damage from "+agent->GetKeyName();
    if(type) {
	if(type == BLUNT ) evidence += ", damage type is BLUNT"; 
	if(type == BLADE ) evidence += ", damage type is BLADE";
	if(type == KNIFE ) evidence += ", damage type is KNIFE";
	if(type == WATER ) evidence += ", damage type is WATER";
	if(type == SHOCK ) evidence += ", damage type is SHOCK";
	if(type == COLD ) evidence += ", damage type is COLD";
	if(type == HEAT ) evidence += ", damage type is HEAT";
	if(type == GAS ) evidence += ", damage type is GAS";
	if(type == ACID ) evidence += ", damage type is ACID";
	if(type == MAGIC ) evidence += ", damage type is MAGIC";
	if(type == POISON ) evidence += ", damage type is POISON";
	if(type == DISEASE ) evidence += ", damage type is DISEASE";
	if(type == TRAUMA ) evidence += ", damage type is TRAUMA";
	//else evidence += ", damage type is indeterminate";
    }
    if(x) evidence += ", raw damage is "+x;
    if(internal) evidence += ", internal variable is "+internal;
    if(limbs) {
	if(stringp(limbs)) limb_string = limbs;
	else if(arrayp(limbs)) {
	    if(stringp(limbs[0])) limb_string = implode(limbs,", ");
	    else if(objectp(limbs[0])){
		foreach(object limb in limbs){
		    limb_string += limb->GetKeyName()+", ";
		}
	    }
	}
    }
    else limb_string = ", and I can't tell where I'm hit. ";
    if(limbs) { 
	//limb_string += ". limbs data type is "+typeof(limbs)+" ";
	evidence += ", body part(s) affected: ";
	evidence += limb_string + ".";
    }
    eventForce("say "+evidence);
    hp = GetHealthPoints();

    if(!agent) agent = this_object();
    if(!type) type = 0;
    if(!x) x = 0;
    if(!internal) internal = 0;
    if(!limbs) limbs = "";

    ::eventReceiveDamage(agent, type, x, internal, limbs);

    damage = GetHealthPoints();
    damdiff = hp - damage;
    eventForce("say actual damage done: "+damdiff);
    AddHealthPoints(damdiff+1);
}