#ifndef __MASTER_H #define __MASTER_H void create(); void new_read(); void new_write(); void new_groups(); static private void load_access(string cfg, mapping resource); void flag(string str); string *epilog(int x); string privs_file(string file); void preload(string str); int valid_write(string file, object ob, string fun); int valid_read(string file, object ob, string fun); int valid_apply(string *ok); int check_access(object ob, string fun, mixed file, string *ok, string oper); nomask static int check_user(object ob, string fun, string file, string oper); nomask static int check_domain(object ob, string fun, string file, string o); object connect(int port); object compile_object(string str); static void crash(string err); int valid_hide(object who); int valid_override(string file, string nom); int valid_socket(object ob, string fun, mixed *info); mixed apply_unguarded(function f); string error_handler(mapping mp, int caught); void log_error(string file, string msg); varargs string standard_trace(mapping mp, int flag); string trace_line(object obj, string prog, string file, int line); int different(string fn, string pr); void master_log_file(string file, string msg); string make_path_absolute(string file); int player_exists(string str); string domain_file(string str); string author_file(string str); static int slow_shutdown(); int save_ed_setup(object who, int code); int retrieve_ed_setup(object who); string get_save_file_name(); int is_locked(); string *parse_command_id_list(); string *parse_command_plural_id_list(); string *parse_command_adjectiv_id_list(); string *parse_command_prepos_list(); string parse_command_all_word(); void create_save(); object player_object(string nom); static void eventReset(); int GetResetNumber(); #endif /* __MASTER_H */