#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit LIB_ARMOR; static void create(){ armor::create(); SetKeyName("riding boot"); SetId(({"boot"})); SetAdjectives(({"long","riding","black","leather"})); SetShort("a long riding boot"); SetLong("A long riding boot, made of black leather."); SetMass(60); SetBaseCost("silver",75); SetDamagePoints(5); SetProtection(BLUNT,5); SetProtection(BLADE,5); SetProtection(KNIFE,5); SetArmorType(A_BOOT); }