dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*  /secure/cmds/player/suicide.c
 *  from the Dead Soulsr2 Object Library
 *  Allows players to obliterate their character
 *  created by Blitz@Dead Souls
 */

#include <lib.h>
#include <dirs.h>
#include <flags.h>
#include <privs.h>
#include <daemons.h>
#include <rooms.h>
#include <message_class.h>

inherit LIB_DAEMON;

static private void GetPassword(string input);
static private void GetYesOrNo(string input);
static private void EndSuicide(string who);

string home_dir = "";
string gwho = "";

int eventHoseDude(object dude){
    if(dude) dude->eventDestruct();
    if(dude) destruct(dude);
    return 1;
}

mixed cmd(string str) {
    string who;
    object ob;

    if( sizeof(str) ) return "Suicide does not require any arguments.";
    ob = previous_object();
    if( this_player(1) != ob || !userp(ob) ) {
	log_file("security", "** Illegal suicide attempt **\n "
	  "Call stack:\n"+ sprintf("%O\n", previous_object(-1)));
	return "Suicide failed.";
    }
    if( this_player()->GetForced() ) {
	log_file("security", "*** Illegal \"Forced\" Suicide **\n"
	  "Call stack:\n"+ sprintf("%O\n", previous_object(-1)));
	return 0;
    }
    who = (string)this_player()->GetKeyName();
    if( who == "guest" ) return "Guest is not suicidal!";
    if( member_group(who, PRIV_SECURE) || member_group(who, PRIV_ASSIST) )
	return "You must first have your security privileges removed.";
    this_player()->eventPrint("Committing suicide means having your character "
      "completely erased from "+mud_name()+"'s database.  If you "
      "are certain this is what you want, enter in your correct "
      "password.  Otherwise enter in a wrong password.");
    this_player()->eventPrint("Password: ", MSG_EDIT);
    input_to((: GetPassword :), I_NOECHO | I_NOESC);
    return 1;
}

static private void GetPassword(string input) {
    string tmp;
    if( !sizeof(input) ) {
	this_player()->eventPrint("Suicide aborted.");
	return;
    }
    tmp = (string)this_player()->GetPassword();
    if( tmp != crypt(input, tmp) ) {
	this_player()->eventPrint("Wrong password.  Suicide aborted.");
	return;
    }
    this_player()->eventPrint("\nLeave a suicide note? (a)bort, (y)es, (N)o :\n",
      MSG_EDIT);
    input_to((: GetYesOrNo :)); 
    return;
}

static private void GetYesOrNo(string input) {
    string tmp = (string)this_player()->GetKeyName();
    if( !sizeof(input) || (input = lower_case(input))[0] != 'y' ) {
	if( input && input[0] == 'a' ) {
	    this_player()->eventPrint("Suicide has been aborted.");
	    return;
	}
	EndSuicide(tmp);
	return;
    }
    this_player()->eventPrint("\nYou may now enter a letter "
      "explaining why you suicided.  If you do not wish to write a "
      "letter, simply exit the editor without writing anything. "
      "(enter \".\" on a blank line to exit editor.)\n");
    this_player()->eventEdit(DIR_TMP + "/" + tmp, (: EndSuicide, tmp :));
}

static private void EndSuicide(string who) {
    string tmp, file, newfile;
    object *ob;
    gwho = who;
    home_dir = homedir(this_player()); 
    if(!directory_exists(DIR_TMP + "/suicide/")) mkdir (DIR_TMP + "/suicide/");

    file = DIR_TMP + "/" + who;
    newfile = DIR_TMP + "/suicide/" + who;
    if( file_size(file) > 0 ) {
	tmp = possessive_noun(who)+" suicide note.\n"
	"Dated: "+ctime(time())+"\n";
	tmp += read_file(file);
	write_file(newfile, tmp, 1);
    }
    if( file_exists(file) ) rm(file);
    log_file("suicide", who+" suicided at "+ctime(time())
      +". (from "+query_ip_name(this_player())+")\n");
    tmp = save_file(who) + __SAVE_EXTENSION__;
    unguarded((: rename, tmp, DIR_SUICIDE + "/" + who + __SAVE_EXTENSION__ :));
    if(home_dir && directory_exists(home_dir)){
	object *purge_array = filter(objects(), (: !strsrch(base_name($1), home_dir) :) );
	foreach(object tainted in purge_array){
	    if(clonep(tainted)){
		tainted->eventMove(ROOM_FURNACE);
		purge_array -= ({ tainted });
	    }
	}
	foreach(object tainted in purge_array){
	    tainted->eventDestruct();
	}
	unguarded( (: rename(home_dir,"/secure/save/decre/"+gwho+"."+timestamp()) :) );
	home_dir = "";
	gwho = "";
    }
    this_player()->eventPrint("You have suicided.  Please try " 
      "again another time.");
    environment(this_player())->eventPrint(
      (string)this_player()->GetName()+" has ended "+
      possessive(this_player())+" own life before your very eyes.",
      this_player() );
    if( sizeof( ob = filter(users(), (: archp :)) ) )
	ob->eventPrint("["+(string)this_player()->GetName()+" has "
	  "comitted suicide]");
    PLAYERS_D->RemoveUser(who);
    this_player()->eventMove(ROOM_FURNACE);
    this_player()->eventDestruct();
    return;
}

string GetHelp(string str) {
    return "Syntax: suicide\n\n"
    "Ends your character's existence on "+mud_name()+" FOREVER.  "
    "It is non-reversible.  Once you issue this command, tyou will be asked"
    "for a password to confirm your identity.  Once password is confirmed, "
    "you will no longer exist in the MUD's database.  You may also opt "
    "to write a final suicide note.\n\n"
    "NOTE: If you suicide from a restricted site, you will have to "
    "reregister!";
}