/* * matrix.h -- definitions and prototypes for matrix.c * 2-93 : Dwayne Fontenot : original coding. */ #ifndef _MATRIX_H_ #define _MATRIX_H_ #define RADIANS_PER_DEGREE 0.01745329252 typedef float Matrix[16]; typedef struct { float x; float y; float z; } Vector; void translate_matrix PROT((double x, double y, double z, Matrix m)); void scale_matrix PROT((double x, double y, double z, Matrix m)); void rotate_x_matrix PROT((double a, Matrix m)); void rotate_y_matrix PROT((double a, Matrix m)); void rotate_z_matrix PROT((double a, Matrix m)); void lookat_rotate PROT((Matrix T, double x, double y, double z, Matrix m)); void lookat_rotate2 PROT((double a, double b, double c, double d, double e, double f, Matrix m)); void mult_matrix PROT((Matrix m1, Matrix m2, Matrix m)); #endif /* _MATRIX_H_ */